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Kids Novels (Series)

Alola Chapter Book Collection

Alola Chapter Book Collection

$19.96
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Follow beloved Trainer Ash on his quest through Alola from the very beginning. This four-book boxed set will transport readers to Alola to experience the adventure!
Get in on the action in Alola! This chapter book collection follows the adventures of Ash, Pikachu, and their newest Pokémon pals.

This boxed set includes these four chapter books based on the animated TV series:

The Pokémon School Challenge
Battle for the Z-Ring
Adventure on Treasure Island
Old Buddies, New Battles

Alone

Alone

$17.99
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A New York Times bestseller!

Perfect for fans of Hatchet and the I Survived series, this harrowing middle grade debut novel in verse from a Pushcart Prize-nominated poet tells the story of a young girl who wakes up one day to find herself utterly alone in her small Colorado town.

When twelve-year-old Maddie hatches a scheme for a secret sleepover with her two best friends, she ends up waking up to a nightmare. She's alone--left behind in a town that has been mysteriously evacuated and abandoned.

With no one to rely on, no power, and no working phone lines or internet access, Maddie slowly learns to survive on her own. Her only companions are a Rottweiler named George and all the books she can read. After a rough start, Maddie learns to trust her own ingenuity and invents clever ways to survive in a place that has been deserted and forgotten.

As months pass, she escapes natural disasters, looters, and wild animals. But Maddie's most formidable enemy is the crushing loneliness she faces every day. Can Maddie's stubborn will to survive carry her through the most frightening experience of her life?

Amari and the Despicable Wonders

Amari and the Despicable Wonders

$10.99
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The highly anticipated third book in the #1 New York Times bestselling Supernatural Investigations series that began with Amari and the Night Brothers!

Perfect for fans of Tristan Strong Punches a Hole in the Sky, Percy Jackson and the Olympians, and Nevermoor.

War has come to the supernatural world, and Amari's two worst enemies are leading the charge.

Elaine Harlowe has manipulated her way into becoming prime minister, using her mind control ability to force the Bureau to take up her vicious grudge against magiciankind. Meanwhile, Dylan Van Helsing, the newly crowned leader of the League of Magicians--and Amari's former partner--is after a destructive new power that would not only ensure the magicians' victory . . . it would make him invincible.

With neither the Bureau nor the League safe for Amari, and her newly returned brother, Quinton, determined to keep her out of the fray, she and her friends decide to find a way to end the war on their own.

So when they learn that the only way to stop Dylan is to find powerful magical inventions known as Wonders, they go after them. But wielding these items comes at a terrible cost, and Amari will have to decide just how much she's willing to sacrifice . . . because the Despicable Wonders will demand everything.

Amari and the Despicable Wonders

Amari and the Despicable Wonders

$19.99
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The highly anticipated third book in the #1 New York Times bestselling Supernatural Investigations series that began with Amari and the Night Brothers!

Perfect for fans of Tristan Strong Punches a Hole in the Sky, Percy Jackson and the Olympians, and Nevermoor.

War has come to the supernatural world, and Amari's two worst enemies are leading the charge.

Elaine Harlowe has manipulated her way into becoming prime minister, using her mind control ability to force the Bureau to take up her vicious grudge against magiciankind. Meanwhile, Dylan Van Helsing, the newly crowned leader of the League of Magicians--and Amari's former partner--is after a destructive new power that would not only ensure the magicians' victory . . . it would make him invincible.

With neither the Bureau nor the League safe for Amari, and her newly returned brother, Quinton, determined to keep her out of the fray, she and her friends decide to find a way to end the war on their own.

So when they learn that the only way to stop Dylan is to find powerful magical inventions known as Wonders, they go after them. But wielding these items comes at a terrible cost, and Amari will have to decide just how much she's willing to sacrifice . . . because the Despicable Wonders will demand everything.

Amari and the Great Game

Amari and the Great Game

$10.99
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Sequel to the New York Times bestseller Amari and the Night Brothers!

Artemis Fowl meets Men in Black in this magical second book in the New York Times and Indie bestselling Supernatural Investigations trilogy--perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor.

After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze.

But between the fearsome new Head Minister's strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton's curse steadily worsening, Amari's plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She's got enough to worry about!

But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers' successor and determine the future of magiciankind.

The Great Game is both mysterious and deadly, but among the winner's magical rewards is Quinton's last hope--so how can Amari refuse?

Amari and the Great Game

Amari and the Great Game

$18.99
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Sequel to the New York Times bestseller Amari and the Night Brothers!

Artemis Fowl meets Men in Black in this magical second book in the New York Times and Indie bestselling Supernatural Investigations trilogy--perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor.

After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze.

But between the fearsome new Head Minister's strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton's curse steadily worsening, Amari's plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She's got enough to worry about!

But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers' successor and determine the future of magiciankind.

The Great Game is both mysterious and deadly, but among the winner's magical rewards is Quinton's last hope--so how can Amari refuse?

Amari and the Metalwork Menace (Supernatural Investigations 4)

Amari and the Metalwork Menace (Supernatural Investigations 4)

$19.99
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The gripping fourth book in the #1 New York Times bestselling Supernatural Investigations series that began with Amari and the Night Brothers!

Perfect for fans of Tristan Strong Punches a Hole in the Sky, Percy Jackson and the Olympians, and Nevermoor.

In the wake of the extreme losses to the Bureau during the war with Dylan Van Helsing and the magicians, Amari has stepped back from being a Junior Agent to spend the school year as a normal kid. But as she prepares to graduate eighth grade, she's faced with a decision: Return to the Bureau and join the elite new Junior Special Agent Program, or retire for good--which would mean safety, but also losing her memories of the supernatural world.

But soon she finds that she may not have a choice. A deadly new curse is threatening both the supernatural and mortal worlds as, beneath their skin, people are slowly becoming machines--and losing their very humanity. And it's somehow related to the First Magician.

Hundreds of cases have been cropping up, with no cure in sight. And when the curse hits someone close to Amari, it's up to her to get to the bottom of this deadly mystery--even if it means trusting an old enemy.

Amari and the Night Brothers

Amari and the Night Brothers

$11.99
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New York Times bestseller!

Artemis Fowl meets Men in Black in this exhilarating debut middle grade fantasy, the first in a series filled with #blackgirlmagic. Perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor.

Amari Peters has never stopped believing her missing brother, Quinton, is alive. Not even when the police told her otherwise, or when she got in trouble for standing up to bullies who said he was gone for good.

So when she finds a ticking briefcase in his closet, containing a nomination for a summer tryout at the Bureau of Supernatural Affairs, she's certain the secretive organization holds the key to locating Quinton--if only she can wrap her head around the idea of magicians, fairies, aliens, and other supernatural creatures all being real.

Now she must compete for a spot against kids who've known about magic their whole lives. No matter how hard she tries, Amari can't seem to escape their intense doubt and scrutiny--especially once her supernaturally enhanced talent is deemed "illegal." With an evil magician threatening the supernatural world, and her own classmates thinking she's an enemy, Amari has never felt more alone. But if she doesn't stick it out and pass the tryouts, she may never find out what happened to Quinton.

Plus don't miss the thrilling sequel, Amari and the Great Game!

Amari and the Night Brothers

Amari and the Night Brothers

$17.99
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New York Times bestseller!

Artemis Fowl meets Men in Black in this exhilarating debut middle grade fantasy, the first in a series filled with #blackgirlmagic. Perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor.

Amari Peters has never stopped believing her missing brother, Quinton, is alive. Not even when the police told her otherwise, or when she got in trouble for standing up to bullies who said he was gone for good.

So when she finds a ticking briefcase in his closet, containing a nomination for a summer tryout at the Bureau of Supernatural Affairs, she's certain the secretive organization holds the key to locating Quinton--if only she can wrap her head around the idea of magicians, fairies, aliens, and other supernatural creatures all being real.

Now she must compete for a spot against kids who've known about magic their whole lives. No matter how hard she tries, Amari can't seem to escape their intense doubt and scrutiny--especially once her supernaturally enhanced talent is deemed "illegal." With an evil magician threatening the supernatural world, and her own classmates thinking she's an enemy, Amari has never felt more alone. But if she doesn't stick it out and pass the tryouts, she may never find out what happened to Quinton.

Plus don't miss the thrilling sequel, Amari and the Great Game!

Amelia Bedelia & Friends 4 Amelia Bedelia & Friends Paint the Town

Amelia Bedelia & Friends 4 Amelia Bedelia & Friends Paint the Town

$5.99
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The fourth book in a new arc in the New York Times bestselling Amelia Bedelia chapter book series featuring young Amelia Bedelia and her friends! This chapter book is an excellent choice for children who are ready to read independently, and is terrific for building vocabulary. Includes instructions on how to make your own reusable tote bag at home!

Amelia Bedelia + Good Friends = Super Fun Stories to Read and Share!

Amelia Bedelia and her friends learn about recycling, upcycling, and making art in this funny story about community and friendship. With Amelia Bedelia involved, there are guaranteed to be a few funny mix-ups!

A funny chapter book series about friendship, perfect for fans of Ivy + Bean and Clementine. The Amelia Bedelia books have sold more than 35 million copies since we first met the iconic character in 1963! Includes "Two Ways to Say It", Amelia Bedelia's guide to the idioms used in the story, and instructions on how to make your own reusable tote bag. Illustrated in black-and-white throughout.

Come join the fun!


What happens when you mix Amelia Bedelia's literal-minded humor with a town-wide recycling problem?


  • Upcycling Crafts: Turn trash into treasure! Join the kids as they start an Upcycling Art Club and learn how to make amazing art out of everyday garbage.
  • Environmental Lessons: A fun introduction to recycling, sustainability, and why it's important to care for our planet, all wrapped in a funny, accessible story.
  • Teamwork and Problem-Solving: Watch Amelia Bedelia and her friends team up to solve a big challenge, proving that kids can make a real difference in their community.
  • Building Vocabulary: Discover the hilarious mix-ups that happen when Amelia Bedelia takes idioms literally, and learn what they really mean in the special "Two Ways to Say It" section.
  • Hands-On STEAM Activity: Includes easy-to-follow instructions for a great DIY project where readers can make their own reusable tote bag from an old T-shirt!
  • Amelia Bedelia & Friends 5 Amelia Bedelia & Friends Mind Their Manners

    Amelia Bedelia & Friends 5 Amelia Bedelia & Friends Mind Their Manners

    $5.99
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    The fifth book in a new arc in the New York
    Times
    -bestselling
    Amelia Bedelia chapter book series featuring young Amelia Bedelia and her
    friends! This chapter book about Amelia Bedelia minding her manners and
    making a new friend is an excellent choice to share with readers who are ready
    to read independently.


    Amelia Bedelia + Good
    Friends = Superfun Stories to Read and Share


    Amelia Bedelia and her
    friends are at a school event when they accidentally hurt the feelings of
    Candy, the new girl in their class. To save their annual ice cream party,
    Amelia Bedelia and her friends must learn (and practice!) a thing or two about
    manners, kindness, being polite and being a good friend. But with Amelia
    Bedelia involved, there are guaranteed to be a few funny mix-ups and wordplay!


    A funny chapter book
    series about friendship perfect for fans of Ivy + Bean, Clementine, and Junie B. Jones. The
    Amelia Bedelia books have sold more than 35 million copies since we first met
    the iconic character in 1963! All the chapter books include "Two Ways to Say
    It," Amelia Bedelia's guide to the idioms used in the story. Illustrated in
    black-and-white throughout.


    Come join the fun!

    Amelia Bedelia Chapter Book 4-Book Box Set: Books 1-4

    Amelia Bedelia Chapter Book 4-Book Box Set: Books 1-4

    $23.96
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    Amelia Bedelia is all boxed up--literally! This box set includes the first four funny books in the bestselling Amelia Bedelia Chapter Book series and will be a welcome gift for early readers who like to giggle.

    Short, fast-paced chapters, tons of friends and funny situations, and black-and-white illustrations on every page make the Amelia Bedelia chapter books an ideal choice for readers of the Ivy + Bean, Magic Tree House, and Junie B. Jones books. Each book features a guide to the idioms introduced in the story.

    If you're looking for chapter books for kids ages 6-8, don't miss Amelia Bedelia! The Amelia Bedelia books have sold more than 35 million copies.

    This Amelia Bedelia chapter book boxed set makes a great gift and a wonderful way to introduce newly independent readers to a favorite character. The four paperbacks in this set are: Amelia Bedelia Means Business, Amelia Bedelia Unleashed, Amelia Bedelia Road Trip! and Amelia Bedelia Goes Wild!

    Amira & Hamza The Quest for the Ring of Power

    Amira & Hamza The Quest for the Ring of Power

    $8.99
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    Amira and Hamza are back in this epic sequel, which takes readers on a thrilling magical adventure as the siblings face their most terrifying and formidable opponent yet.

    All human and jinn kind shall bow down to me. Control the Ring, control the worlds.

    Amira and Hamza have returned from Qaf, the magical Jinn world, as triumphant heroes--and life has been pleasantly quiet. Too quiet. Hamza is determined to have one last monumental, epic adventure before summer ends. But when sneaking off to explore an old, abandoned castle goes from life-changing adventure to potentially deadly, Amira and Hamza find themselves in the middle of another dangerous quest to save the worlds. One they didn't bargain for.

    The siblings are brought face to face with the evil dev, Ahriman, angry and out for revenge. And if Amira and Hamza thought Ifrit was bad, his dad Ahriman, the last in an ancient line of fire spirits, is far worse. Ahriman kidnaps Hamza and forces him to help locate the lost Ring of Power, an ancient and mysterious artifact that will allow him to rule the universe. Desperate to save her brother, Amira must outsmart perilous traps and confounding puzzles in a race against time to retrieve the artifact before Ahriman does... or say goodbye to Hamza and their world forever.

    Amira & Hamza The Quest for the Ring of Power

    Amira & Hamza The Quest for the Ring of Power

    $16.99
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    Amira and Hamza are back in this epic sequel, which takes readers on a thrilling magical adventure as the siblings face their most terrifying and formidable opponent yet.

    All human and jinn kind shall bow down to me. Control the Ring, control the worlds.

    Amira and Hamza have returned from Qaf, the magical Jinn world, as triumphant heroes--and life has been pleasantly quiet. Too quiet. Hamza is determined to have one last monumental, epic adventure before summer ends. But when sneaking off to explore an old, abandoned castle goes from life-changing adventure to potentially deadly, Amira and Hamza find themselves in the middle of another dangerous quest to save the worlds. One they didn't bargain for.

    The siblings are brought face to face with the evil dev, Ahriman, angry and out for revenge. And if Amira and Hamza thought Ifrit was bad, his dad Ahriman, the last in an ancient line of fire spirits, is far worse. Ahriman kidnaps Hamza and forces him to help locate the lost Ring of Power, an ancient and mysterious artifact that will allow him to rule the universe. Desperate to save her brother, Amira must outsmart perilous traps and confounding puzzles in a race against time to retrieve the artifact before Ahriman does... or say goodbye to Hamza and their world forever.

    Amira & Hamza The War to Save the Worlds

    Amira & Hamza The War to Save the Worlds

    $8.99
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    A Kirkus Best Middle Grade Book of 2021!

    From New York Times and indie bestselling author Samira Ahmed comes a thrilling and magical adventure intertwining Islamic legend and history, perfect for fans of Aru Shah and the Land of Stories.

    On the day of a rare super blue blood moon eclipse, twelve-year-old Amira and her little brother, Hamza, can't stop their bickering while attending a special exhibit on medieval Islamic astronomy. While stargazer Amira is wowed by the amazing gadgets, a bored Hamza wanders off, stumbling across the mesmerizing and forbidden Box of the Moon. Amira can only watch in horror as Hamza grabs the defunct box and it springs to life, setting off a series of events that could shatter their world--literally.

    Suddenly, day turns to night, everyone around Amira and Hamza falls under a sleep spell, and a chunk of the moon breaks off, hurtling toward them at lightning speed, as they come face-to-face with two otherworldly creatures: jinn.

    The jinn reveal that the siblings have a role to play in an ancient prophecy. Together, they must journey to the mystical land of Qaf, battle a great evil, and end a civil war to prevent the moon--the stopper between realms--from breaking apart and unleashing terrifying jinn, devs, and ghuls onto earth. Or they might have to say goodbye to their parents and life as they know it, forever....

    Amira & Hamza The War to Save the Worlds

    Amira & Hamza The War to Save the Worlds

    $16.99
    More Info
    A Kirkus Best Middle Grade Book of 2021!

    From New York Times and indie bestselling author Samira Ahmed comes a thrilling and magical adventure intertwining Islamic legend and history, perfect for fans of Aru Shah and the Land of Stories.

    On the day of a rare super blue blood moon eclipse, twelve-year-old Amira and her little brother, Hamza, can't stop their bickering while attending a special exhibit on medieval Islamic astronomy. While stargazer Amira is wowed by the amazing gadgets, a bored Hamza wanders off, stumbling across the mesmerizing and forbidden Box of the Moon. Amira can only watch in horror as Hamza grabs the defunct box and it springs to life, setting off a series of events that could shatter their world--literally.

    Suddenly, day turns to night, everyone around Amira and Hamza falls under a sleep spell, and a chunk of the moon breaks off, hurtling toward them at lightning speed, as they come face-to-face with two otherworldly creatures: jinn.

    The jinn reveal that the siblings have a role to play in an ancient prophecy. Together, they must journey to the mystical land of Qaf, battle a great evil, and end a civil war to prevent the moon--the stopper between realms--from breaking apart and unleashing terrifying jinn, devs, and ghuls onto earth. Or they might have to say goodbye to their parents and life as they know it, forever....

    Among the Barons (Reprint)

    Among the Barons (Reprint)

    $7.99
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    Luke Garner, an illegal third child, spent his first twelve years in hiding. For the past four months Luke has lived among others, using the identity of Lee Grant, at the Hendricks School for Boys. But just as things are finally starting to go right, Lee's little brother Smits arrives at the school and Luke finds himself caught in a tangle of lies that gets more complex with every passing day.
    Can Luke trust Smits to keep his secret? And can he trust Smits's menacing bodyguard, Oscar?
    Ancient Greece and the Olympics

    Ancient Greece and the Olympics

    $5.99
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    The #1 bestselling chapter book series of all time celebrates 25 years with new covers and a new, easy-to-use numbering system! Getting the facts behind the fiction has never looked better. Track the facts with Jack and Annie!!

    When Jack and Annie got back from their adventure in Magic Tree House #16: Hour of the Olympics, they had lots of questions. What did the ancient Greeks wear? What did they do for fun? Where were the very first Olympics held? How are our modern Olympics similar to the ancient Olympics? Find out the answers to these questions and more as Jack and Annie track the facts. Filled with up-to-date information, photos, illustrations, and fun tidbits from Jack and Annie, the Magic Tree House Fact Trackers are the perfect way for kids to find out more about the topics they discovered in their favorite Magic Tree House adventures. And teachers can use Fact Trackers alongside their Magic Tree House fiction companions to meet common core text pairing needs.

    Did you know that there's a Magic Tree House book for every kid?

    Magic Tree House: Adventures with Jack and Annie, perfect for readers who are just beginning chapter books
    Merlin Missions: More challenging adventures for the experienced reader
    Super Edition: A longer and more dangerous adventure
    Fact Trackers: Nonfiction companions to your favorite Magic Tree House adventures

    Have more fun with Jack and Annie at MagicTreeHouse.com!