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Kids Novels (Series)
Finn and Explorer Troop 301 face off against angry rock giants in the second book of this funny illustrated chapter book series based on the award-winning kids' podcast!
Finn Caspian, his three best friends, and his robot Foggy are excited to explore a brand-new planet . . . until Finn's mom makes them bring along an annoying new robot named Voltronix Zu.
Putting up with Voltronix's bragging is bad enough, but when he accidentally turns the planet inside out, the Explorers get attacked by angry rock giants! Can the four friends find a way to save the planet--and the bubble aliens who live there--before Voltronix causes a volcanic disaster?
Blast off into a brand-new adventure inspired by the popular award-winning kids' podcast! Like the podcast, the books are sort of like Scooby-Doo meets Buffy the Vampire Slayer in space. The story centers on Finn Caspian, an 8-year-old boy aboard The Famous Marlowe 280 Interplanetary Exploratory Space Station. He and his friends Abigail, Elias, and Vale are Explorers Troop 301, taking off from the Marlowe to explore uncharted planets, help the occasional alien, and solve a mystery that threatens to destroy the Marlowe.
The books in this series are for kids ages 7 to 12 looking for a funny illustrated story to tear through. They contain no violence, a little bit of suspense, and some aliens who are real chuckleheads...
Explorer Troop 301 tries to save an exploding planet from a fluffy bunny and a devious alien in the first book of this funny, highly illustrated chapter book series based on the award-winning kids' podcast!
Eight-year-old Finn is the first kid born in space and he spends his days looking for a new planet to call him with his three best friends and his robot, Foggy.
He's used to wild, galaxy hopping adventures. But when Explorer Troop 301 gets stuck on a planet that's about to explode, Finn and his friends will have to face giant aliens, a leader with mind control powers, and one evil, fluffy bunny rabbit in order to save the planet . . . and themselves.
Blast off into a brand-new adventure inspired by the popular award-winning kids' podcast! Like the podcast, the books are sort of like Scooby-Doo meets Buffy the Vampire Slayer in space. The story centers on Finn Caspian, an 8-year-old boy aboard The Famous Marlowe 280 Interplanetary Exploratory Space Station. He and his friends Abigail, Elias, and Vale are Explorers Troop 301, taking off from the Marlowe to explore uncharted planets, help the occasional alien, and solve a mystery that threatens to destroy the Marlowe.
The books in this series are for kids ages 7 to 12 looking for a funny, illustrated story to tear through. They contain no violence, a little bit of suspense, and some aliens who are real chuckleheads...
Finn and Explorer Troop 301 face off against angry rock giants in the second book of this funny illustrated chapter book series based on the award-winning kids' podcast!
Finn Caspian, his three best friends, and his robot Foggy are excited to explore a brand-new planet . . . until Finn's mom makes them bring along an annoying new robot named Voltronix Zu.
Putting up with Voltronix's bragging is bad enough, but when he accidentally turns the planet inside out, the Explorers get attacked by angry rock giants! Can the four friends find a way to save the planet--and the bubble aliens who live there--before Voltronix causes a volcanic disaster?
Blast off into a brand-new adventure inspired by the popular award-winning kids' podcast! Like the podcast, the books are sort of like Scooby-Doo meets Buffy the Vampire Slayer in space. The story centers on Finn Caspian, an 8-year-old boy aboard The Famous Marlowe 280 Interplanetary Exploratory Space Station. He and his friends Abigail, Elias, and Vale are Explorers Troop 301, taking off from the Marlowe to explore uncharted planets, help the occasional alien, and solve a mystery that threatens to destroy the Marlowe.
The books in this series are for kids ages 7 to 12 looking for a funny illustrated story to tear through. They contain no violence, a little bit of suspense, and some aliens who are real chuckleheads...
Finn and Explorer Troop 301 get trapped on a planet riddled with viral robots in the third book of this funny chapter book series based on the award-winning kids' podcast!
Finn's best robot bud, Foggy, comes down with a weird virus while exploring a planet full of dancing robots. But he won't let Finn help him. Foggy only wants to dance the Hokey Pokey with his new robot friends!
Now Finn and Explorers Troop 301 have to find a cure before the robots attack. But can Finn also fix his friendship with Foggy? Or will his robot BFF stay on the two-stepping planet forever?
Blast off into a brand-new adventure inspired by the popular award-winning kids' podcast! Like the podcast, the books are sort of like Scooby-Doo meets Buffy the Vampire Slayer in space. The story centers on Finn Caspian, an 8-year-old boy aboard The Famous Marlowe 280 Interplanetary Exploratory Space Station. He and his friends Abigail, Elias, and Vale are Explorers Troop 301, taking off from the Marlowe to explore uncharted planets, help the occasional alien, and solve a mystery that threatens to destroy the Marlowe.
The books in this series are for kids ages 7 to 12 looking for a funny illustrated story to tear through. They contain no violence, a little bit of suspense, and some aliens who are real chuckleheads...
Finn Caspian and Explorers Troop 301 dive into the belly of a planet-sized alien in the fourth book of this illustrated chapter book series based on the award-winning kids' podcast!
Explorers Troop 301 has explored a lot of planets hoping to find a place to call home. But their latest mission feels like the most boring ever--until they get chased by giant ANTibodies straight into the planet's open mouth! Uh-oh! This planet is really a ginormous, planet-sized alien and the explorers are her lunch!
Can Finn and his friends make it through all thirty-five stomachs, battle an army of ants, out-whiz a super-computer in a deadly game of trivia, and find a way out? Or are they doomed to be part of the planet's balanced diet?
The books in this series are for kids ages 7 to 12 looking for a funny illustrated story to tear through. They contain no violence, a little bit of suspense, and some aliens who are real chuckleheads.
Get in on the action in Alola! This chapter book collection follows the adventures of Ash, Pikachu, and their newest Pokémon pals. This boxed set includes these four chapter books based on the animated TV series: The Pokémon School Challenge
Battle for the Z-Ring
Adventure on Treasure Island
Old Buddies, New Battles
The highly anticipated third book in the #1 New York Times bestselling Supernatural Investigations series that began with Amari and the Night Brothers!
Perfect for fans of Tristan Strong Punches a Hole in the Sky, Percy Jackson and the Olympians, and Nevermoor.
War has come to the supernatural world, and Amari's two worst enemies are leading the charge.
Elaine Harlowe has manipulated her way into becoming prime minister, using her mind control ability to force the Bureau to take up her vicious grudge against magiciankind. Meanwhile, Dylan Van Helsing, the newly crowned leader of the League of Magicians--and Amari's former partner--is after a destructive new power that would not only ensure the magicians' victory . . . it would make him invincible.
With neither the Bureau nor the League safe for Amari, and her newly returned brother, Quinton, determined to keep her out of the fray, she and her friends decide to find a way to end the war on their own.
So when they learn that the only way to stop Dylan is to find powerful magical inventions known as Wonders, they go after them. But wielding these items comes at a terrible cost, and Amari will have to decide just how much she's willing to sacrifice . . . because the Despicable Wonders will demand everything.
The highly anticipated third book in the #1 New York Times bestselling Supernatural Investigations series that began with Amari and the Night Brothers!
Perfect for fans of Tristan Strong Punches a Hole in the Sky, Percy Jackson and the Olympians, and Nevermoor.
War has come to the supernatural world, and Amari's two worst enemies are leading the charge.
Elaine Harlowe has manipulated her way into becoming prime minister, using her mind control ability to force the Bureau to take up her vicious grudge against magiciankind. Meanwhile, Dylan Van Helsing, the newly crowned leader of the League of Magicians--and Amari's former partner--is after a destructive new power that would not only ensure the magicians' victory . . . it would make him invincible.
With neither the Bureau nor the League safe for Amari, and her newly returned brother, Quinton, determined to keep her out of the fray, she and her friends decide to find a way to end the war on their own.
So when they learn that the only way to stop Dylan is to find powerful magical inventions known as Wonders, they go after them. But wielding these items comes at a terrible cost, and Amari will have to decide just how much she's willing to sacrifice . . . because the Despicable Wonders will demand everything.
Sequel to the New York Times bestseller Amari and the Night Brothers!
Artemis Fowl meets Men in Black in this magical second book in the New York Times and Indie bestselling Supernatural Investigations trilogy--perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor.
After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze.
But between the fearsome new Head Minister's strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton's curse steadily worsening, Amari's plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She's got enough to worry about!
But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers' successor and determine the future of magiciankind.
The Great Game is both mysterious and deadly, but among the winner's magical rewards is Quinton's last hope--so how can Amari refuse?
Sequel to the New York Times bestseller Amari and the Night Brothers!
Artemis Fowl meets Men in Black in this magical second book in the New York Times and Indie bestselling Supernatural Investigations trilogy--perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor.
After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze.
But between the fearsome new Head Minister's strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton's curse steadily worsening, Amari's plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She's got enough to worry about!
But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers' successor and determine the future of magiciankind.
The Great Game is both mysterious and deadly, but among the winner's magical rewards is Quinton's last hope--so how can Amari refuse?
The gripping fourth book in the #1 New York Times bestselling Supernatural Investigations series that began with Amari and the Night Brothers!
Perfect for fans of Tristan Strong Punches a Hole in the Sky, Percy Jackson and the Olympians, and Nevermoor.
In the wake of the extreme losses to the Bureau during the war with Dylan Van Helsing and the magicians, Amari has stepped back from being a Junior Agent to spend the school year as a normal kid. But as she prepares to graduate eighth grade, she's faced with a decision: Return to the Bureau and join the elite new Junior Special Agent Program, or retire for good--which would mean safety, but also losing her memories of the supernatural world.
But soon she finds that she may not have a choice. A deadly new curse is threatening both the supernatural and mortal worlds as, beneath their skin, people are slowly becoming machines--and losing their very humanity. And it's somehow related to the First Magician.
Hundreds of cases have been cropping up, with no cure in sight. And when the curse hits someone close to Amari, it's up to her to get to the bottom of this deadly mystery--even if it means trusting an old enemy.
New York Times bestseller!
Artemis Fowl meets Men in Black in this exhilarating debut middle grade fantasy, the first in a series filled with #blackgirlmagic. Perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor.
Amari Peters has never stopped believing her missing brother, Quinton, is alive. Not even when the police told her otherwise, or when she got in trouble for standing up to bullies who said he was gone for good.
So when she finds a ticking briefcase in his closet, containing a nomination for a summer tryout at the Bureau of Supernatural Affairs, she's certain the secretive organization holds the key to locating Quinton--if only she can wrap her head around the idea of magicians, fairies, aliens, and other supernatural creatures all being real.
Now she must compete for a spot against kids who've known about magic their whole lives. No matter how hard she tries, Amari can't seem to escape their intense doubt and scrutiny--especially once her supernaturally enhanced talent is deemed "illegal." With an evil magician threatening the supernatural world, and her own classmates thinking she's an enemy, Amari has never felt more alone. But if she doesn't stick it out and pass the tryouts, she may never find out what happened to Quinton.
Plus don't miss the thrilling sequel, Amari and the Great Game!
New York Times bestseller!
Artemis Fowl meets Men in Black in this exhilarating debut middle grade fantasy, the first in a series filled with #blackgirlmagic. Perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor.
Amari Peters has never stopped believing her missing brother, Quinton, is alive. Not even when the police told her otherwise, or when she got in trouble for standing up to bullies who said he was gone for good.
So when she finds a ticking briefcase in his closet, containing a nomination for a summer tryout at the Bureau of Supernatural Affairs, she's certain the secretive organization holds the key to locating Quinton--if only she can wrap her head around the idea of magicians, fairies, aliens, and other supernatural creatures all being real.
Now she must compete for a spot against kids who've known about magic their whole lives. No matter how hard she tries, Amari can't seem to escape their intense doubt and scrutiny--especially once her supernaturally enhanced talent is deemed "illegal." With an evil magician threatening the supernatural world, and her own classmates thinking she's an enemy, Amari has never felt more alone. But if she doesn't stick it out and pass the tryouts, she may never find out what happened to Quinton.
Plus don't miss the thrilling sequel, Amari and the Great Game!
The fourth book in a new arc in the New York Times bestselling Amelia Bedelia chapter book series featuring young Amelia Bedelia and her friends! This chapter book is an excellent choice for children who are ready to read independently, and is terrific for building vocabulary. Includes instructions on how to make your own reusable tote bag at home!
Amelia Bedelia + Good Friends = Super Fun Stories to Read and Share!
Amelia Bedelia and her friends learn about recycling, upcycling, and making art in this funny story about community and friendship. With Amelia Bedelia involved, there are guaranteed to be a few funny mix-ups!
A funny chapter book series about friendship, perfect for fans of Ivy + Bean and Clementine. The Amelia Bedelia books have sold more than 35 million copies since we first met the iconic character in 1963! Includes "Two Ways to Say It", Amelia Bedelia's guide to the idioms used in the story, and instructions on how to make your own reusable tote bag. Illustrated in black-and-white throughout.
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