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Graphic Novels

AFTER The Graphic Novel Volume One

AFTER The Graphic Novel Volume One

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Fall in love all over again in volume one of the graphic novel adaptation of the global phenomenon AFTER!

Anna Todd's original story comes to life with breathtaking illustrations by Pablo Andres. Featuring 12 pages of behind-the-scenes and character profile bonus content, After: The Graphic Novel is a great introduction to the bestselling series for new readers and the ultimate collector's item for fans everywhere!

There was the time before Tessa met Hardin, and then there's everything AFTER . . .

Tessa is a good girl with a sweet, reliable boyfriend back home. She's got direction, ambition, and a mother determined to keep her on course. But she's barely moved into her freshman dorm when she runs into Hardin, with his tousled brown hair, cocky British accent, and tattoos. Good looking, confident . . . and rather rude, even a bit cruel. For all his attitude and insults, Tessa should hate Hardin. And she does--until she finds herself alone with him in his room. Something about his dark mood grabs her, and when they kiss it ignites a passion she's never known before.

He'll call her beautiful, then insist he isn't the one for her, making excuses and disappearing, again and again. He'll turn away, yet every time when she pushes back, he'll only pull her in deeper. Despite the reckless way Hardin treats her, Tessa is drawn to his vulnerability, determined to unmask the real Hardin beneath all the lies.

A good girl . . . a bad boy . . . something undeniable . . . and everything AFTER.

Series note: AFTER: THE GRAPHIC NOVEL (Volume One) will be the first in a multi-title collection that presents the entire AFTER fiction series in graphic novel format. Volume Two is tentatively planned for late 2022/early 2023 and one to two books will be published each year.

After the Rain

After the Rain

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Nnedi Okorafor's story of Chioma, a young Nigerian-American woman whose destiny is revealed during a furious rainstorm--now in paperback, with bonus content including Q&As with the creative team and never-before-seen art and designs!

After the Rain is an adaptation of Nnedi Okorafor's short story, "On the Road." The adaptation, written by John Jennings and illustrated by David Brame, begins in Nigeria during a powerful and unexpected storm. While visiting her grandmother, a young Nigerian-American woman named Chioma answers a knock at the door and is horrified by what she sees--a young boy with a severe head wound is standing on the doorstep.

When he touches Chioma, his hand burns like fire and just as suddenly as he arrived, he disappears. Her grandmother comes down to see what is wrong and chastises Chioma for opening the door for a stranger. Outside there are only footprints in the mud which vanish in the same manner as their owner.

This event sets off a chain of mysterious occurrences that become more and more terrifying. Chioma knows that something is wrong, and that the boy has "marked" her in some way. . . . Haunted and hunted, Chioma must embrace her heritage in order to survive.

After the Rain

After the Rain

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During a furious storm a young woman's destiny is revealed . . . and her life is changed forever

After the Rain is a graphic novel adaptation of Nnedi Okorafor's short story "On the Road." The drama takes place in a small Nigerian town during a violent and unexpected storm. A Nigerian-American woman named Chioma answers a knock at her door and is horrified to see a boy with a severe head wound standing at her doorstep. He reaches for her, and his touch burns like fire. Something is very wrong. Haunted and hunted, Chioma must embrace her heritage in order to survive. John Jennings and David Brame's graphic novel collaboration uses bold art and colors to powerfully tell this tale of identity and destiny.

After the Spring A Story of Tunisian Youth

After the Spring A Story of Tunisian Youth

$21.99
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In 2011 one of the biggest political events in the world, the Arab Spring, swept across North Africa. But what came next? As the world moves on, four young Tunisians must cope with the reality of an uncertain future in this original graphic novel.

Winner of the Raymond Leblanc Foundation's Belgian Prize, and translated into English for the first time, Helene Aldeguer delivers an authentic look at the disillusioned state of young people in Tunisia after the events of the Arab Spring illustrated in stark, beautiful black-and-white.

Two years after the "Jasmine Revolution," Tunisia is unstable and facing economic hardship. Saif, Aziz, Meriem, and Chayma are among those who feel abandoned by the developing turmoil surrounding the government. Saif goes to college but worries about his younger brothers; Aziz struggles to find steady employment hoping to gain approval from Meriem's family, while Meriem attends law school; and Chayma, after watching a man set himself on fire, considers emigration to France. As the situation becomes more serious and calls to activism in the streets get louder, each must consider what direction their future lies.

Helene Aldeguer spent time in Tunis in October, 2014 covering the parliamentary elections and living among the youth of the city and working alongside Tunisian journalists from Nawaat, an independent collective blog that provided a public platform for dissident voices and was blocked in Tunisia until 2011. Her work focuses on political and social issues related mainly to the Arab-Muslim world and includes the book Un Chant d'Amour: Israel-Palestine, une histoire francaise with writer Alain Gresh and illustrations for the website Orient XXI, which covers news events in countries from North Africa to the Middle East. She was selected for the Young Talent Contest at the Angoulême International Comics Festival in 2016 for her work, "2011-2016, Resume of a Revolution."

Afterlife with Archie

Afterlife with Archie

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When Jughead's beloved pet Hot Dog is killed in a hit and run, Jughead turns to the only person he knows who can help bring back his furry best friend--Sabrina the Teenage Witch. Using dark, forbidden magic, Sabrina is successful and Hot Dog returns to the land of the living. But he's not the same... and soon, the darkness he brings back with him from beyond the grave begins to spread, forcing Archie, Betty, Veronica and the gang to try to escape from Riverdale!
Afterlife with Archie 2

Afterlife with Archie 2

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The dark plague of the undead has swallowed Riverdale whole, forcing the survivors led by Archie, Betty and Veronica to flee the formerly idyllic town in search of safe haven. The rag-tag group's once-lighthearted romantic rivalries, power struggles and family feuds are now cast in a desperate light, as tensions and emotions are heightened by the fact that any decision, no matter how trivial it may seem, could now be a choice between life and death. And more and more frequently... death is the winner.

AFTERLIFE WITH ARCHIE: BETTY R.I.P. compiles the second storyline from the hit ongoing comic book horror series AFTERLIFE WITH ARCHIE.

Afternoon at McBurgers

Afternoon at McBurgers

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The Once Party menu, for ages 11 and up, can only be ordered once (of course). But there's a catch: not everyone who does gets the special prize. Those who do, go to a room where they can view five minutes of one of three moments in their future. Galvan manages to create a vivid world that is both a recognizable and alien depiction of adolescence. There are mean girls, and fast food, and BFFs with crappy older brothers, as well as familiar hints of 1990s design and fashion. Yet, it's also rife with futuristic flourishes like little robotic eggs that walk and talk, like anthropomorphic Alexas.
At its heart, however, Afternoon at McBurger's is a timeless story about friendship and innocence and the discoveries of adolescence (both good and bad), with layers to be revealed only through multiple readings. And Galvan's visual style, anchored by a mastery of pastel and primary colors, will make you want to do so immediately.
Agatha

Agatha

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The life of Agatha Christie was as mysterious and eventful as her fiction. This beautifully illustrated graphic novel traces the life of the Queen of Whodunnit from her childhood in Torquay, England, through a career filled with success, mischief, and adventure, to her later years as Dame Agatha. Revealing a side to Christie that will surprise and delight many readers, Agatha introduces us to a free-spirited and thoroughly modern woman who, among other things, enjoyed flying, travel, and surfing. Centering around an episode in 1926 when Christie staged her own disappearance, Agatha is an intriguing, entertaining, and funny exploration of the 20th century's best-loved crime novelist.
Age of Bronze #2: Sacrifice

Age of Bronze #2: Sacrifice

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  • While Trojan prince Paris returns to Troy with Helen, the Achaean fleet mistakenly attacks Mysia, then is scattered by a storm. High King Agamemnon gathers the army again, but for the fleet to sail, the gods require the life of Agamemnon's eldest daughter, Iphigenia.
  • Age Of License

    Age Of License

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    Acclaimed cartoonist Lucy Knisley (French Milk, Relish) got an opportunity that most only dream of: a travel-expenses-paid trip to Europe/Scandinavia, thanks to a book tour. An Age of License is Knisley's comics travel memoir recounting her charming (and romantic!) adventures. It's punctuated by whimsical visual devices (such as a "new experiences" funnel); peppered with the cute cats she meets along the way; and, of course, features her hallmark--drawings and descriptions of food that will make your mouth water. But it's not all kittens and raclette crepes: Knisley's experiences are colored by anxieties, introspective self-inquiries, and quotidian revelations--about traveling alone in unfamiliar countries, and about her life and career--that many young adults will relate to. An Age of License--which takes its name from a French saying--is an Eat, Pray, Love for the alternative comics fan.
    Agent Orange: Green Lantern

    Agent Orange: Green Lantern

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    It's the prelude to "The Blackest Night" as the "War of Light" continues to intensify! Mongul attempts to establish his hold on the Sinestro Corps by enslaving the planet Daxam and making it the home world of his Corps. What does Sinestro's right hand man, Arkillo, think of all this? And will Sodam Yat, the Green Lantern known as Ion, fight to save his homeworld, which he's vowed to never return to?
    Agony

    Agony

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    ENJOY THE ECSTASY OF AGONY. Amy and Jordan are just like us: hoping for the best, even when things go from bad to worse. They are menaced by bears, beheaded by ghosts, and hunted by the cops, but still they struggle on, bickering and reconciling, scraping together the rent and trying to find a decent movie. It's the perfect solace for anxious modern minds, courtesy of one of the great innovators of American comics. Now if only Amy's skin would grow back ...

    This NYRC edition features a recreation of the original, pocket-size, slipcovered paperback, designed by Art Spiegelman and Francoise Mouly.

    Akame Ga Kill!, Vol. 15

    Akame Ga Kill!, Vol. 15

    $13.00
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    The battle for the Empire rages on, with huge losses on all sides. While the Emperor's monstrous Supreme Teigu pummels Tatsumi-and anyone else unfortunate enough to be in its path-Esdeath makes her final stand against Akame and the Revolutionary Army's last regiment of teigu wielders. Terrible sacrifices have been made to give Night Raid this chance, and more will be demanded before the battle is through. With the hopes of the people resting on Night Raid's shoulders, the future of the Empire will be decided in the final volume of Akame ga KILL!
    Akira , Volume 1

    Akira , Volume 1

    $24.99
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    Welcome to Neo-Tokyo, built on the ashes of a Tokyo annihilated by a blast of unknown origin that triggered World War III. The lives of two streetwise teenage friends, Tetsuo and Kaneda, change forever when paranormal abilities begin to waken in Tetsuo, making him a target for a shadowy agency that will stop at nothing to prevent another catastrophe like the one that leveled Tokyo. At the core of the agency's motivation is a raw, all-consuming fear of an unthinkable, monstrous power known only as Akira.

    Katsuhiro Otomo's stunning science fiction masterpiece is considered by many to be the finest work of graphic fiction ever produced, and Otomo's brilliant animated film version is regarded worldwide as a classic.

    This edition includes a new foreword from the author and a postscript from Dark Horse publisher Mike Richardson!

    Akira , Volume 2

    Akira , Volume 2

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    IN THE 21ST CENTURY, Neo-Tokyo has risen from the ashes of a Tokyo obliterated by a monstrous psychokinetic power known only as Akira, a being who yet lives, secretly imprisoned in frozen stasis. Those who stand guard know that Akira's awakening is a terrifying inevitability. Tetsuo, an angry young man with immense--and rapidly growing--psychic abilities, may be their only hope to control Akira when he wakes. But Tetsuo is becoming increasingly unstable and harbors a growing obsession to confront Akira face to face. A clandestine group including his former best friend sets out to destroy Tetsuo before he can release Akira--or before Tetsuo himself becomes so powerful that no force on Earth can stop him.

    An epic masterpiece of graphic fiction and the inspiration for its stunning animated adaptation, Akira is required reading for any enthusiast of science fiction, manga, and the graphic novel.

    Akira , Volume 3

    Akira , Volume 3

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    IN THE 21ST CENTURY, the glittering Neo-Tokyo has risen from the rubble of a Tokyo destroyed by an apocalyptic telekinetic blast from a young boy called Akira--the subject of a covert government experiment gone wrong now imprisoned for three decades in frozen stasis. But Tetsuo, an unstable youth with immense paranormal abilities of his own, has done the unthinkable: He has released Akira and set into motion a chain of events that could once again destroy the city and drag the world to the brink of Armageddon. Resistance agents and an armada of government forces race against the clock to find the child with godlike powers before his unstoppable destructive abilities are unleashed.

    One of the true international classics of graphic fiction, Akira has once again taken America by storm. Artist/writer/filmmaker Katsuhiro Otomo is acclaimed worldwide as a master storyteller, and Akira showcases Otomo at the peak of his creative form. Akira is a timeless, epic work of unforgettable beauty, horror, and imagination.

    Akira , Volume 4

    Akira , Volume 4

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    Suffering the fate that beset its namesake three decades earlier, twenty-first-century Neo-Tokyo lies in ruin. Set off by the bullet of a would-be assassin, the godlike telekinetic fury of the superhuman child Akira has once again demolished in seconds that which took decades and untold billions to build. Now cut off from the rest of the world, the Great Tokyo Empire rises, with Akira its king, the psychic juggernaut Tetsuo its mad prime minister, and a growing army of fanatic acolytes ready to go to any length to please their masters. Forces on the outside still search for a way to stop Akira, and the answer may lie in the hands of the mysterious Lady Miyako, a powerful member of Akira's paranormal brotherhood. But the solution to harnessing Akira may ultimately be more dangerous than Akira himself.

    Twenty years since its original release in Japan, Akira remains one of the most widely acclaimed and influential works of graphic fiction, and creator Katsuhiro Otomo has become a legendary storyteller in animation as well as manga. Akira is a science fiction tour de force, a breathtaking vision of innocence, infamy, and insanity.

    Akira, Volume 5

    Akira, Volume 5

    $27.99
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    IN THE 21ST CENTURY, the once glittering Neo-Tokyo lies in ruin, leveled in minutes by the infinite power of the child psychic Akira. From the flooded wasteland of rubble and anarchy rises the Great Tokyo Empire, populated by a ragtag army of zealots and crazies who worship and fear Akria ad his mad prime minister, Tetsuo, and angry teen with immense powers of his own- and equally immense, twisted ambitions. The world at large is not taking the threat lying down, and the military strength of the planet is massing to take on the empire, but will technology's most advanced weaponry be enough to destroy Akira? And are Tetsuo's rapidly growing paranormal abilities a potentially greater threat?

    A mind-blowing epic, Akira is a sweeping graphic-novel tour de force of awe-inspiring vision and gut-wrenching intensity- and the inspiration for the brilliant Akira animated film. Creator Katsuhiro Otomo has influenced a generation of graphic novelists and animators and is universally acknowledged as a storyteller of extraordinary skill, standing alongside the finest writers and directors of science fiction.