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Graphic Novels

Afterlife with Archie 2

Afterlife with Archie 2

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The dark plague of the undead has swallowed Riverdale whole, forcing the survivors led by Archie, Betty and Veronica to flee the formerly idyllic town in search of safe haven. The rag-tag group's once-lighthearted romantic rivalries, power struggles and family feuds are now cast in a desperate light, as tensions and emotions are heightened by the fact that any decision, no matter how trivial it may seem, could now be a choice between life and death. And more and more frequently... death is the winner.

AFTERLIFE WITH ARCHIE: BETTY R.I.P. compiles the second storyline from the hit ongoing comic book horror series AFTERLIFE WITH ARCHIE.

Afternoon at McBurgers

Afternoon at McBurgers

$16.99
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The Once Party menu, for ages 11 and up, can only be ordered once (of course). But there's a catch: not everyone who does gets the special prize. Those who do, go to a room where they can view five minutes of one of three moments in their future. Galvan manages to create a vivid world that is both a recognizable and alien depiction of adolescence. There are mean girls, and fast food, and BFFs with crappy older brothers, as well as familiar hints of 1990s design and fashion. Yet, it's also rife with futuristic flourishes like little robotic eggs that walk and talk, like anthropomorphic Alexas.
At its heart, however, Afternoon at McBurger's is a timeless story about friendship and innocence and the discoveries of adolescence (both good and bad), with layers to be revealed only through multiple readings. And Galvan's visual style, anchored by a mastery of pastel and primary colors, will make you want to do so immediately.
Agatha

Agatha

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The life of Agatha Christie was as mysterious and eventful as her fiction. This beautifully illustrated graphic novel traces the life of the Queen of Whodunnit from her childhood in Torquay, England, through a career filled with success, mischief, and adventure, to her later years as Dame Agatha. Revealing a side to Christie that will surprise and delight many readers, Agatha introduces us to a free-spirited and thoroughly modern woman who, among other things, enjoyed flying, travel, and surfing. Centering around an episode in 1926 when Christie staged her own disappearance, Agatha is an intriguing, entertaining, and funny exploration of the 20th century's best-loved crime novelist.
Age of Bronze #2: Sacrifice

Age of Bronze #2: Sacrifice

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  • While Trojan prince Paris returns to Troy with Helen, the Achaean fleet mistakenly attacks Mysia, then is scattered by a storm. High King Agamemnon gathers the army again, but for the fleet to sail, the gods require the life of Agamemnon's eldest daughter, Iphigenia.
  • Age Of License

    Age Of License

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    Acclaimed cartoonist Lucy Knisley (French Milk, Relish) got an opportunity that most only dream of: a travel-expenses-paid trip to Europe/Scandinavia, thanks to a book tour. An Age of License is Knisley's comics travel memoir recounting her charming (and romantic!) adventures. It's punctuated by whimsical visual devices (such as a "new experiences" funnel); peppered with the cute cats she meets along the way; and, of course, features her hallmark--drawings and descriptions of food that will make your mouth water. But it's not all kittens and raclette crepes: Knisley's experiences are colored by anxieties, introspective self-inquiries, and quotidian revelations--about traveling alone in unfamiliar countries, and about her life and career--that many young adults will relate to. An Age of License--which takes its name from a French saying--is an Eat, Pray, Love for the alternative comics fan.
    Agent Orange: Green Lantern

    Agent Orange: Green Lantern

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    It's the prelude to "The Blackest Night" as the "War of Light" continues to intensify! Mongul attempts to establish his hold on the Sinestro Corps by enslaving the planet Daxam and making it the home world of his Corps. What does Sinestro's right hand man, Arkillo, think of all this? And will Sodam Yat, the Green Lantern known as Ion, fight to save his homeworld, which he's vowed to never return to?
    Agony

    Agony

    $15.95
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    ENJOY THE ECSTASY OF AGONY. Amy and Jordan are just like us: hoping for the best, even when things go from bad to worse. They are menaced by bears, beheaded by ghosts, and hunted by the cops, but still they struggle on, bickering and reconciling, scraping together the rent and trying to find a decent movie. It's the perfect solace for anxious modern minds, courtesy of one of the great innovators of American comics. Now if only Amy's skin would grow back ...

    This NYRC edition features a recreation of the original, pocket-size, slipcovered paperback, designed by Art Spiegelman and Francoise Mouly.

    Akame Ga Kill!, Vol. 15

    Akame Ga Kill!, Vol. 15

    $13.00
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    The battle for the Empire rages on, with huge losses on all sides. While the Emperor's monstrous Supreme Teigu pummels Tatsumi-and anyone else unfortunate enough to be in its path-Esdeath makes her final stand against Akame and the Revolutionary Army's last regiment of teigu wielders. Terrible sacrifices have been made to give Night Raid this chance, and more will be demanded before the battle is through. With the hopes of the people resting on Night Raid's shoulders, the future of the Empire will be decided in the final volume of Akame ga KILL!
    Akira , Volume 1

    Akira , Volume 1

    $24.99
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    Welcome to Neo-Tokyo, built on the ashes of a Tokyo annihilated by a blast of unknown origin that triggered World War III. The lives of two streetwise teenage friends, Tetsuo and Kaneda, change forever when paranormal abilities begin to waken in Tetsuo, making him a target for a shadowy agency that will stop at nothing to prevent another catastrophe like the one that leveled Tokyo. At the core of the agency's motivation is a raw, all-consuming fear of an unthinkable, monstrous power known only as Akira.

    Katsuhiro Otomo's stunning science fiction masterpiece is considered by many to be the finest work of graphic fiction ever produced, and Otomo's brilliant animated film version is regarded worldwide as a classic.

    This edition includes a new foreword from the author and a postscript from Dark Horse publisher Mike Richardson!

    Akira , Volume 2

    Akira , Volume 2

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    IN THE 21ST CENTURY, Neo-Tokyo has risen from the ashes of a Tokyo obliterated by a monstrous psychokinetic power known only as Akira, a being who yet lives, secretly imprisoned in frozen stasis. Those who stand guard know that Akira's awakening is a terrifying inevitability. Tetsuo, an angry young man with immense--and rapidly growing--psychic abilities, may be their only hope to control Akira when he wakes. But Tetsuo is becoming increasingly unstable and harbors a growing obsession to confront Akira face to face. A clandestine group including his former best friend sets out to destroy Tetsuo before he can release Akira--or before Tetsuo himself becomes so powerful that no force on Earth can stop him.

    An epic masterpiece of graphic fiction and the inspiration for its stunning animated adaptation, Akira is required reading for any enthusiast of science fiction, manga, and the graphic novel.

    Akira , Volume 3

    Akira , Volume 3

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    IN THE 21ST CENTURY, the glittering Neo-Tokyo has risen from the rubble of a Tokyo destroyed by an apocalyptic telekinetic blast from a young boy called Akira--the subject of a covert government experiment gone wrong now imprisoned for three decades in frozen stasis. But Tetsuo, an unstable youth with immense paranormal abilities of his own, has done the unthinkable: He has released Akira and set into motion a chain of events that could once again destroy the city and drag the world to the brink of Armageddon. Resistance agents and an armada of government forces race against the clock to find the child with godlike powers before his unstoppable destructive abilities are unleashed.

    One of the true international classics of graphic fiction, Akira has once again taken America by storm. Artist/writer/filmmaker Katsuhiro Otomo is acclaimed worldwide as a master storyteller, and Akira showcases Otomo at the peak of his creative form. Akira is a timeless, epic work of unforgettable beauty, horror, and imagination.

    Akira , Volume 4

    Akira , Volume 4

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    Suffering the fate that beset its namesake three decades earlier, twenty-first-century Neo-Tokyo lies in ruin. Set off by the bullet of a would-be assassin, the godlike telekinetic fury of the superhuman child Akira has once again demolished in seconds that which took decades and untold billions to build. Now cut off from the rest of the world, the Great Tokyo Empire rises, with Akira its king, the psychic juggernaut Tetsuo its mad prime minister, and a growing army of fanatic acolytes ready to go to any length to please their masters. Forces on the outside still search for a way to stop Akira, and the answer may lie in the hands of the mysterious Lady Miyako, a powerful member of Akira's paranormal brotherhood. But the solution to harnessing Akira may ultimately be more dangerous than Akira himself.

    Twenty years since its original release in Japan, Akira remains one of the most widely acclaimed and influential works of graphic fiction, and creator Katsuhiro Otomo has become a legendary storyteller in animation as well as manga. Akira is a science fiction tour de force, a breathtaking vision of innocence, infamy, and insanity.

    Akira, Volume 5

    Akira, Volume 5

    $27.99
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    IN THE 21ST CENTURY, the once glittering Neo-Tokyo lies in ruin, leveled in minutes by the infinite power of the child psychic Akira. From the flooded wasteland of rubble and anarchy rises the Great Tokyo Empire, populated by a ragtag army of zealots and crazies who worship and fear Akria ad his mad prime minister, Tetsuo, and angry teen with immense powers of his own- and equally immense, twisted ambitions. The world at large is not taking the threat lying down, and the military strength of the planet is massing to take on the empire, but will technology's most advanced weaponry be enough to destroy Akira? And are Tetsuo's rapidly growing paranormal abilities a potentially greater threat?

    A mind-blowing epic, Akira is a sweeping graphic-novel tour de force of awe-inspiring vision and gut-wrenching intensity- and the inspiration for the brilliant Akira animated film. Creator Katsuhiro Otomo has influenced a generation of graphic novelists and animators and is universally acknowledged as a storyteller of extraordinary skill, standing alongside the finest writers and directors of science fiction.

    Akira, Volume 6

    Akira, Volume 6

    $29.99
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    IN A DEVASTATED 21ST CENTURY, Neo-Tokyo, the armed might of Earth is massed against the godlike powers of two psychic titans, the mute child Akira and the deranged youth Tetsuo. While Akira has unintentionally destoryed the city twice before, Tetsuo has ravaged the surface of the Moon for his sheer amusement, and his madness grows as his abilities expand. But he is gradually losing control of the limitless energies that rage within him, mutating Tetsuo into a horror beyond imagination, and as all forces converge for a final confrontation, the fate of the planet lies in the hands of mere mortals...and the mind of a child.

    This final chapter of Katsuhiro Otomo's internationally honored graphic-novel masterpiece brings to a shattering, mind-warping conclusion the science-fiction epic that has influenced storytellers from every continent and in every medium. Akira is a one-of-a-kind work of breathtaking scope, unforgettable imagery, and singular vision.

    Al Jaffees Mad Life

    $27.99
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    "One of the great cartoonists of our time." -New Yorker cartoonist Arnold Roth

    The remarkable story of one of America's most prolific and beloved cartoonists, Al Jaffee, with dozens of original color illustrations. Jaffe's career in cartooning stretches back to 1941--with early humor pieces for Timely Comics, a precursor to Marvel Comics--but the iconic artist remains best known for the brilliant Fold-In cartoons he invented at Bill Gaines's Mad magazine in 1964. The cerebral and sardonic illustrations have inspired generations of Mad readers--including Stephen Colbert, R. Crumb, Gary Larson and Charles Shultz--to embrace a firm and healthy irreverence towards the status quo. New York Times columnist and bestselling author Mary-Lou Weisman (My Middle-Aged Baby Book) helps Jaffe tell his remarkable story.
    Al-Qaeda's Super Secret Weapon

    Al-Qaeda's Super Secret Weapon

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    In response to the setback posed by Osama Bin Laden's assassination, Al Qaeda accelerates its plot to destroy America. Top-level jihadists scour American television for signs of weakness in our armed forces, searching for a way to strike that will crumble America.

    Then "Don't Ask, Don't Tell" is repealed, and John McCain reveals the U.S. Defense Department's greatest weakness: Openly gay soldiers will be a "deadly distraction," he warns the world.

    Al Qaeda seizes the opportunity. It sends terrorist recruit Mahmoud to infiltrate Manhattan as an undercover gay man to learn the ways of masculine love. Then, he and the other undercover agents can enlist in the armed forces and use their mano-a-mano skills to undermine the greatest nation on Earth! Alas, the plot goes awry, as the more immersed Mahmoud becomes in the unbridled hedonism of his new lifestyle, the more he questions the nature of a God who wants him to give up the joy he has discovered in one-size-too-tight T-shirts, chicken parm in Chelsea, and circuit parties.

    What will become of Mahmoud? Will the Marines admit him to their sacred band? Will he turn his back on his brothers and sabotage their mission? Must a holy warrior choose between love and God? Does anyone ever have a three-way that's not awkward? Find out in Al Qaeda's Super Secret Weapon, a graphic novel that reveals the universal struggle of darkness vs. tenderness in a man's heart.

    Alabaster The Good the Bad and the Bird

    Alabaster The Good the Bad and the Bird

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    A year after her death in a burning barn, Dancy's Flammarion's now finds herself in a Hell of her own creation. A new evil haunts the sun-scorched back roads and ghost towns of the American South - murderous twins who command a legion of ghouls. Once again, Dancy must face down demons, those who walk the world unchallenged and those in her own shattered mind.

    Collects Alabaster: The Good, the Bad, and the Bird #1-5

    Praise for the work of Caitlín R. Kiernan:
    Caitlín R. Kiernan is the poet and the bard of the wasted and the lost. -Neil Gaiman
    One of our essential writers of dark fiction . . . a cartographer of lost worlds. -The New York Times

    Kiernan's richly evocative prose vividly portrays her twisted characters as well as it illustrates their eerie, kudzu-infested, Deep South surroundings. -Booklist

    Kiernan imbues the tales with disquieting gothic imagery and envelops them in rich, evocative prose that conveys cohesiveness beyond their fragmentary plots. -Publisher's Weekly

    Alan Moores Neonomicon

    Alan Moores Neonomicon

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    Comic book legend Alan Moore (WATCHMEN, FROM HELL) and brilliant artist Jacen Burrows deliver a chilling tale of Lovecraftian horror! Brears and Lamper, two young and cocky FBI agents, investigate a fresh series of ritual murders somehow tied to the final undercover assignment of Aldo Sax -the once golden boy of the Bureau, now a convicted killer and inmate of a maximum security prison. From their interrogation of Sax (where he spoke exclusively in inhuman tongues) to a related drug raid on a seedy rock club rife with arcane symbols and otherworldly lyrics, they suspect that they are on the trail of something awful... but nothing can prepare them for the creeping insanity and unspeakable terrors they will face in the small harbor town of Innsmouth. NEONOMICON collects Alan Moore's 2010 comic book series for the first time in its entirety - including his original story, THE COURTYARD, which chronicled Aldo Sax's tragic encounter with the (somewhat) mortal agents of the Old Ones!