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Graphic Novels
A brilliant and suspenseful follow-up to the Booker-nominated graphic novel Sabrina.
Every single person has something unique to them which is impossible to re-create, without exception. --John Smith, acting coachFrom the acclaimed author of Sabrina, Nick Drnaso's Acting Class creates a tapestry of disconnect, distrust, and manipulation. Ten strangers are brought together under the tutelage of John Smith, a mysterious and morally questionable leader. The group of social misfits and restless searchers have one thing in common: they are out of step with their surroundings and desperate for change. A husband and wife, four years into their marriage and simmering in boredom. A single mother, her young son showing disturbing signs of mental instability. A peculiar woman with few if any friends and only her menial job keeping her grounded. A figure model, comfortable in his body and ready for a creative challenge. A worried grandmother and her adult granddaughter; a hulking laborer and gym nut; a physical therapist; an ex-con. With thrumming unease, the class sinks deeper into their lessons as the process demands increasing devotion. When the line between real life and imagination begins to blur, the group's deepest fears and desires are laid bare. Exploring the tension between who we are and how we present, Drnaso cracks open his characters' masks and takes us through an unsettling American journey.
Even today, covers drive the collectors' market. Apart from number-one issues and first appearances, the strength of a comic book's cover is the first consideration in determining its value. Indeed, it is now common practice to entomb the book between slabs of sealed plastic -- with only the cover visible -- as if the interior pages' sole purpose was to provide a place to secure the staples.
In order to locate the best possible examples, collectors from around the world have been enlisted to share their rare and valuable comic books. The scores of cover artists represented include Carl Barks, Charles Biro, Dick Briefer, L.B. Cole, Jack Cole, Reed Crandall, Will Eisner, Bill Everett, Lou Fine, Walt Kelly, Jack Kirby, Mac Raboy, and Alex Schomburg. Every comic book genre will be explored, from superhero to detective to Western to funny animal.
Majestic, iconic, chaotic, or downright weird, a classic comic book cover has an undeniable appeal, and Action! Mystery! Thrills! celebrates in spades this unique cultural icon. The covers will be printed full-sized on glossy paper to most faithfully replicate the originals, and arranged chronologically to give the reader a sense of the sweeping trends and stylistic developments throughout the medium's first decade, as inexorable waves of dazzling imagery battled monthly for newsstand attention.
From World Fantasy Award winning author Lavie Tidhar (The Violent Century, Central Station) and artist Paul McCaffrey (Anno Dracula) comes a pulse-pounding, gorgeously-illustrated graphic novel of Victorian menace, excitement and humour in Tidhar's inimitable style.
A collection of absurdist comics from a New Yorker illustrator
Look through Bendik Kaltenborn's kaledescopic glasses and glimpse the world the way he sees it: a vibrantly colorful planet populated by lumpy, big-nosed people totally absorbed in their own off-kilter personal dramas. Adult Contemporary is a collection of odd imaginings, surrealist comics, and physical comedy gags from Kaltenborn, a New Yorker and New York Times illustrator.
People scramble around in a world they don't understand, happy as can be. An author finds unexpected and lethal love in his own garden. A marriage is threatened by soup. Drunk old men quarrel about literature in the witching hour. A con details a small and silly bank robbery from the 1980s. CEOs do push-ups.
Kaltenborn's Adult Contemporary reads as an homage to the art of mid-twentieth-century cartooning and absurdist sketch comedy. His characters pace about like Groucho Marx, do pratfalls like Dick Van Dyke, and mug like Jim Carrey. His virtuosic gift as an illustrator and designer shines through in these pages, indisputable in the multiplicity of styles he employs and in the immediate appeal of the book as a whole. From extended offbeat jokes about obnoxious businessmen to gorgeous full-page gag illustrations, Adult Contemporary is always able to find something to laugh at.
From veteran graphic novel writer Will Pfeifer and stellar newcomer Germán Torres, a darkly comic science fiction thriller sure to grip readers!
Zack McKinley was just another twenty-something pizza delivery boy before he discovered that his pop culture idols are actually the advance team of an alien invasion. Now, encouraged and aided by his (probably insane) uncle, Zack must track them down, one by one, and kill them before the invasion can begin. But the advance team has no intention of letting Zack get in their way, and soon the authorities are hunting for a celebrity serial killer in a pizza delivery jacket. As his life slips out of control, Zack finds only more questions. Why are the aliens here? What do they have to do with him? Is it too late to stop them before the Earth is conquered? And what if he has simply lost his mind?This deluxe boxed set collects the first three volumes of the New York Times-bestselling Adventure Zone graphic novel series from the McElroy brothers--Here There Be Gerblins, Murder on the Rockport Limited! and Petals to the Metal--plus an exclusive poster!
Join our hero-adjacent sort-of-comrades in arms Taako the elf wizard, Merle the dwarf cleric, and Magnus the human fighter on a grand and grandly hilarious adventure through gerblin-infested mountain lairs; a locked-room murder mystery on a speeding train; and a rollicking round of battlewagon racing, the world's greatest high-stakes, low-legality sport.Welcome to the Adventure Zone!
SEE! The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure! READ! Their journey from small-time bodyguards to world-class artifact hunters! MARVEL! At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time! Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery.
This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train. Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, The Adventure Zone: Murder on the Rockport Limited! picks up the saga where volume 1 left off. Both books are based on "The Adventure Zone," a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.START YOUR ENGINES, friends, Clint McElroy and sons Griffin, Justin, and Travis hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels illustrated by Carey Pietsch, The Adventure Zone: Here There Be Gerblins and The Adventure Zone: Murder on the Rockport Limited.
Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who's tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff's favorite high-stakes low-legality sport and The Raven's chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds? Based on the beloved blockbuster podcast where three brothers and their dad play a tabletop RPG in real time, The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for!Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights.
A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that's home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches. It's only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what--or who--has put them all in peril, before there's no world left to save.START YOUR ENGINES, friends, Clint McElroy and sons Griffin, Justin, and Travis hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels illustrated by Carey Pietsch, The Adventure Zone: Here There Be Gerblins and The Adventure Zone: Murder on the Rockport Limited.
Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who's tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff's favorite high-stakes low-legality sport and The Raven's chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds? Based on the beloved blockbuster podcast where three brothers and their dad play a tabletop RPG in real time, The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for!Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights.
A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that's home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches. It's only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what--or who--has put them all in peril, before there's no world left to save.The fifth installment in the #1 New York Times bestselling Adventure Zone graphic novel series, a meta-fictional D&D adventure story based on the smash hit podcast.
The Bureau of Balance has located yet another Grand Relic, and this time it's...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting-- along with their lives--comes to an abrupt end. But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts. Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series.The fifth installment in the #1 New York Times bestselling Adventure Zone graphic novel series, a meta-fictional D&D adventure story based on the smash hit podcast.
The Bureau of Balance has located yet another Grand Relic, and this time it's...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting-- along with their lives--comes to an abrupt end. But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts. Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series.