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Graphic Novels

ACME Novelty Library #18.5

$32.00
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Acme Novelty Library #19

Acme Novelty Library #19

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The penultimate teen issue of the ACME Novelty Library appears this autumn with a new chapter from the electrifying experimental narrative "Rusty Brown," which examines the life, work, and teaching techniques of one of its central real-life protagonists, W. K. Brown. A previously marginal figure in the world of speculative fiction, Brown's widely anthologized first story, "The Seeing Eye Dogs of Mars," garnered him instant acclaim and the coveted White Dwarf Award for Best New Writer when it first appeared in the pages of Nebulous in the late 1950s, but his star was quickly eclipsed by the rise of such talents as Anton Jones, J. Sterling Imbroglio, and others of the so-called psychovisionary movement. (Modern scholarship concedes, however, that they now owe a not inconsequential aesthetic debt to Brown.) New surprises and discoveries concerning the now legendarily reclusive and increasingly influential writer mark this nineteenth number of the ACME Novelty Library, itself a regular award-winning periodical, lauded for its clear lettering and agreeable coloring, which, as any cultured reader knows, are cornerstones of any genuinely serious literary effort. Full color, seventy-eight pages, with hardbound covers, full indicia, and glue, the ACME Novelty Library offers its readers a satisfying, if not thrilling, rocket ride into the world of unkempt imagination and pulse-pounding excitement.

Acme Novelty Library #20

Acme Novelty Library #20

$23.95
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Jordan Wellington Lint, fifty-one, is chief executive officer of Lint Financial Products, a company he began serving in 1985 as assistant and adviser before working his way up its corporate ladder to record-setting innovation in the fields of finance and high-yield investment. In his seven years as the head of Lint, Jordan has grown the company from a business lender and real estate speculator to a leading provider of network financial infrastructure services, all the while positioning Lint as a model of corporate integrity and high-yield, low-risk product. Lint's vision has made him one of the most influential and widely sought-after leaders in the complex Omaha securities industry, and his fresh approach to an understanding of local problems, leadership, and determination have enabled Lint to outdistance and outpace its competitors.

Lint graduated from UNL in 1981 with a B.A. in business and briefly studied music and recording in Los Angeles before returning to his hometown of Omaha, Nebraska, where he has continued his life journey ever since. In his ongoing role as chief executive officer and his dual roles as public servant and father, Lint continues to put his creative leadership and vision to work in a variety of challenging settings. He is married and the father of two boys.

The ACME Novelty Library #20 comprises a contributing chapter to cartoonist ChrisWare's gradual accretion of the ongoing graphic novel experiment "Rusty Brown".

Across the Tracks: Remembering Greenwood, Black Wall Street, and the Tulsa Race Massacre

Across the Tracks: Remembering Greenwood, Black Wall Street, and the Tulsa Race Massacre

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In the graphic novel history Across the Tracks: Remembering Greenwood, Black Wall Street, and the Tulsa Race Massacre, author Alverne Ball and illustrator Stacey Robinson have crafted a love letter to Greenwood, Oklahoma--also known as Black Wall Street--a community whose importance is often overshadowed by the atrocious slaughter that took place there in 1921.

Across the Tracks introduces the reader to the businesses and townsfolk who flourished in this unprecedented time of prosperity for Black Americans. We learn about Greenwood and why it is essential to remember the great achievements of the community as well as the tragedy which nearly erased it. However, Ball is careful to recount the eventual recovery of Greenwood.

With additional supplementary materials including a detailed preface, timeline, and historical essay, Across the Tracks offers a thorough examination of the rise, fall, and rebirth of Black Wall Street.

"Across the Tracks not only personalizes and therefore heightens the tragedy we know will come, but it also reframes that tragedy. Black perseverance and joy take center stage in a way it seldom does when discussing Greenwood." --The Beat

Acting Class

Acting Class

$29.95
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A brilliant and suspenseful follow-up to the Booker-nominated graphic novel Sabrina.

"Every single person has something unique to them which is impossible to re-create, without exception." --John Smith, acting coach

From the acclaimed author of Sabrina, Nick Drnaso's Acting Class creates a tapestry of disconnect, distrust, and manipulation. Ten strangers are brought together under the tutelage of John Smith, a mysterious and morally questionable leader. The group of social misfits and restless searchers have one thing in common: they are out of step with their surroundings and desperate for change.

A husband and wife, four years into their marriage and simmering in boredom. A single mother, her young son showing disturbing signs of mental instability. A peculiar woman with few if any friends and only her menial job keeping her grounded. A figure model, comfortable in his body and ready for a creative challenge. A worried grandmother and her adult granddaughter; a hulking laborer and gym nut; a physical therapist; an ex-con.

With thrumming unease, the class sinks deeper into their lessons as the process demands increasing devotion. When the line between real life and imagination begins to blur, the group's deepest fears and desires are laid bare. Exploring the tension between who we are and how we present, Drnaso cracks open his characters' masks and takes us through an unsettling American journey.

Action! Mystery! Thrills!: Great Comic Book Covers 1936-45

Action! Mystery! Thrills!: Great Comic Book Covers 1936-45

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When we contemplate a memorable old comic book, the first thing that comes to mind is its cover, and that was no accident. Publishers realized fairly quickly that if they spent a little extra to hire a good cover artist, they could fill the insides with mediocrity and still make a sizable profit -- that all it took was a striking cover to entice thousands of kids to fork over their dimes.

Even today, covers drive the collectors' market. Apart from number-one issues and first appearances, the strength of a comic book's cover is the first consideration in determining its value. Indeed, it is now common practice to entomb the book between slabs of sealed plastic -- with only the cover visible -- as if the interior pages' sole purpose was to provide a place to secure the staples.

In order to locate the best possible examples, collectors from around the world have been enlisted to share their rare and valuable comic books. The scores of cover artists represented include Carl Barks, Charles Biro, Dick Briefer, L.B. Cole, Jack Cole, Reed Crandall, Will Eisner, Bill Everett, Lou Fine, Walt Kelly, Jack Kirby, Mac Raboy, and Alex Schomburg. Every comic book genre will be explored, from superhero to detective to Western to funny animal.

Majestic, iconic, chaotic, or downright weird, a classic comic book cover has an undeniable appeal, and Action! Mystery! Thrills! celebrates in spades this unique cultural icon. The covers will be printed full-sized on glossy paper to most faithfully replicate the originals, and arranged chronologically to give the reader a sense of the sweeping trends and stylistic developments throughout the medium's first decade, as inexorable waves of dazzling imagery battled monthly for newsstand attention.
Adler Volume One Woman Of Mystery

Adler Volume One Woman Of Mystery

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It's the League of Extraordinary Gentlewomen, as Adler teams up with a host of famous female faces from science, history and literature to defeat the greatest criminal mastermind of all time!

"Women are never to be entirely trusted - not the best of them." - Arthur Conan Doyle.

1902. Wounded in the Boer War, Jane Eyre returns to a London transmogrified by emerging modernity. An old friend, the glamorous inventor Lady Havisham, introduces her to the American adventuress Irene Adler, and the two seek lodging together. But Adler is engaged in a brutal secret war against a mortal enemy of the British Empire: Ayesha, She-Who-Must-Be-Obeyed, who seeks revenge against the colonisers who destroyed her country. And Jane, not unwilling, is swept up in the case.

As Queen Victoria holds on to her throne with the help of experimental new medicine, Adler and Ayesha both fight for the secret weapon developed by the scientist Madame Curie. And as Ayesha and her amazons (not to mention her pet assassin Carmilla) take over the London underworld, Adler must form a team of determined women to stop them - before the Empire is destroyed.
From World Fantasy Award winning author Lavie Tidhar (The Violent Century, Central Station) and artist Paul McCaffrey (Anno Dracula) comes a pulse-pounding, gorgeously-illustrated graphic novel of Victorian menace, excitement and humour in Tidhar's inimitable style.

Adult Contemporary

Adult Contemporary

$26.95
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A collection of absurdist comics from a New Yorker illustrator

Look through Bendik Kaltenborn's kaledescopic glasses and glimpse the world the way he sees it: a vibrantly colorful planet populated by lumpy, big-nosed people totally absorbed in their own off-kilter personal dramas. Adult Contemporary is a collection of odd imaginings, surrealist comics, and physical comedy gags from Kaltenborn, a New Yorker and New York Times illustrator.
People scramble around in a world they don't understand, happy as can be. An author finds unexpected and lethal love in his own garden. A marriage is threatened by soup. Drunk old men quarrel about literature in the witching hour. A con details a small and silly bank robbery from the 1980s. CEOs do push-ups.
Kaltenborn's Adult Contemporary reads as an homage to the art of mid-twentieth-century cartooning and absurdist sketch comedy. His characters pace about like Groucho Marx, do pratfalls like Dick Van Dyke, and mug like Jim Carrey. His virtuosic gift as an illustrator and designer shines through in these pages, indisputable in the multiplicity of styles he employs and in the immediate appeal of the book as a whole. From extended offbeat jokes about obnoxious businessmen to gorgeous full-page gag illustrations, Adult Contemporary is always able to find something to laugh at.

Adulthood Is a Myth

Adulthood Is a Myth

$14.99
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The hilarious debut Sarah's Scribbles collection from Sarah Andersen, winner of three consecutive Goodreads Choice Awards for Graphic Novels and Comics

These casually drawn, perfectly on-point comics by the hugely popular young artist Sarah Andersen are for the rest of us. They document the wasting of entire beautiful weekends on the internet, the unbearable agony of holding hands on the street with a gorgeous guy, and dreaming all day of getting home and back into pajamas. In other words, the horrors and awkwardnesses of young modern life. Oh and they are totally not autobiographical. At all.

Adulthood Is a Myth presents many fan favorites plus dozens of all-new comics exclusive to this book. Sarah's frankness on personal issues like body image, self-consciousness, introversion, relationships, and the frequency of bra-washing makes her comics highly relatable and deeply hilarious, showcasing how she became one of the most influential voices in web cartoonists.

Advance Team

Advance Team

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From veteran graphic novel writer Will Pfeifer and stellar newcomer Germán Torres, a darkly comic science fiction thriller sure to grip readers!

Zack McKinley was just another twenty-something pizza delivery boy before he discovered that his pop culture idols are actually the advance team of an alien invasion.

Now, encouraged and aided by his (probably insane) uncle, Zack must track them down, one by one, and kill them before the invasion can begin. But the advance team has no intention of letting Zack get in their way, and soon the authorities are hunting for a celebrity serial killer in a pizza delivery jacket.

As his life slips out of control, Zack finds only more questions. Why are the aliens here? What do they have to do with him? Is it too late to stop them before the Earth is conquered? And what if he has simply lost his mind?

Adventure Zone Boxed Set: Here There Be Gerblins, Murder on the Rockport Limited! and Petals to the Metal

Adventure Zone Boxed Set: Here There Be Gerblins, Murder on the Rockport Limited! and Petals to the Metal

$59.97
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This deluxe boxed set collects the first three volumes of the New York Times-bestselling Adventure Zone graphic novel series from the McElroy brothers--Here There Be Gerblins, Murder on the Rockport Limited! and Petals to the Metal--plus an exclusive poster!

Join our hero-adjacent sort-of-comrades in arms Taako the elf wizard, Merle the dwarf cleric, and Magnus the human fighter on a grand and grandly hilarious adventure through gerblin-infested mountain lairs; a locked-room murder mystery on a speeding train; and a rollicking round of battlewagon racing, the world's greatest high-stakes, low-legality sport.

Adventure Zone Here There Be Gerblins

Adventure Zone Here There Be Gerblins

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Welcome to the Adventure Zone!

SEE! The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure!

READ! Their journey from small-time bodyguards to world-class artifact hunters!

MARVEL! At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time!

Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance.

With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.

Adventure Zone Murder on the Rockport Limited

Adventure Zone Murder on the Rockport Limited

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In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery.

This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters.

You know, the usual things you find on a train.

Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, The Adventure Zone: Murder on the Rockport Limited! picks up the saga where volume 1 left off. Both books are based on "The Adventure Zone," a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.

Adventure Zone Petals to the Metal

Adventure Zone Petals to the Metal

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Start your engines, friends, as we hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels. Fans of Critical Role and Dimension 20 will love this installment in The Adventure Zone saga, which adapts the trailblazing D&D podcast into a blockbuster series!

Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who's tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff's favorite high-stakes low-legality sport and The Raven's chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds?

The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for!

Praise for The Adventure Zone series:

"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly

"Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird

"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters

"My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian

"Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries

Books in The Adventure Zone series:

The Adventure Zone: Here There Be Gerblins (Book 1)
The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)

Adventure Zone The Crystal Kingdom

Adventure Zone The Crystal Kingdom

$19.99
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Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights.

A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that's home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches.

It's only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what--or who--has put them all in peril, before there's no world left to save.

Adventure Zone The Suffering Game

Adventure Zone The Suffering Game

$19.99
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Taako, Magnus, and Merle are forced to gamble everything in The Adventure Zone: The Suffering Game, a hilarious and heart-wrenching adaptation of the explosively popular D&D podcast! As we enter the home stretch of this campaign, there's never been a better time to join the party! And if you're a fan of Critical Role and Dimension 20, then this here's a bet that'll sure to pay off.

Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go ― the closer they get ― the higher a price they'll pay.

And if they can secure the Bell, surely then the worst will be over, right? Surely they'll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? They're so close to the end, after all, and they've gone through so much to get this far. There can't possibly be any further surprises in store...

Praise for The Adventure Zone series:

"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly

"Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird

"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters

"My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian

"Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries

Books in The Adventure Zone series:

The Adventure Zone: Here There Be Gerblins (Book 1)
The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)

Adventure Zone: Petals to the Metal

Adventure Zone: Petals to the Metal

$19.99
More Info

Start your engines, friends, as we hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels. Fans of Critical Role and Dimension 20 will love this installment in The Adventure Zone saga, which adapts the trailblazing D&D podcast into a blockbuster series!

Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who's tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff's favorite high-stakes low-legality sport and The Raven's chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds?

The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for!

Praise for The Adventure Zone series:

"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly

"Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird

"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters

"My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian

"Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries

Books in The Adventure Zone series:

The Adventure Zone: Here There Be Gerblins (Book 1)
The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)

Adventure Zone: The Crystal Kingdom

Adventure Zone: The Crystal Kingdom

$27.99
More Info

Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights.

A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that's home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches.

It's only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what--or who--has put them all in peril, before there's no world left to save.