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Graphic Novels
Beyond the pandering focus groups, the billion-dollar fund-raising machinery, and the relentless myopia of the 24-hour news cycle, it was clear that something deep in the American psyche was stirring as the rumblings of the 2008 election first began. "08" follows the epic 2008 presidential campaign and its dramatic cast of characters: the inevitable former first lady with a terrible plan to win, the freshman African-American Senator who skyrockets onto the national stage, and a former POW s hangdog campaign that overcomes both a Mormon Governor and a thrice-married (occasionally cross-dressing) Mayor.
Taking its cur from campaign classics like "Fear and Loathing on the Campaign Trail 72 "and" The Making of the President Series, 08" brings politico journalism into the graphic novel form. Reflect on all the single-issue candidates, the pundits, the meltdowns, the awkward missteps, and the ruthless maneuvers of the scorched-earth campaign trail as they knit themselves into a political tale of the present-day battle for the future of America."
To kill without consequence: If you were given a chance at deadly retribution with a guarantee that the law could not touch you, would you take it?
That's the opportunity that Agent Graves provides, in the form of a special briefcase containing an untraceable gun and one hundred rounds of ammunition. To the damaged and downtrodden living on the fringes of society, the offer is a once-in-a-lifetime chance to even their scores. But beyond the dilemma of whether or not to pull the trigger lies a deeper and even more troubling concern: Just who is making these actions possible-and why? This third of five volumes reprinting all 100 issues of writer Brian Azzarello and artist Eduardo Risso's 100 BULLETS collects issues #37-58 of their acclaimed Vertigo series, and includes never-before-seen character sketches by Risso for an unproduced 100 BULLETS video game.Jay Jin is the headstrong teenage rebel, determined to prove she's serious about making art. J. Max is the tall debonair foreigner, in Korea on business, with more - much more - to his background than he lets on. On the surface, it would seem as though Jay and J. have nothing in common, until a chance encounter in a hotel lobby sparks a mysterious attraction. Will true love prove strong enough to overcome the language barrier, not to mention the thousands of miles separating two attractive people? Then there are the interventions of friends and family who think they know best - as well as a disastrous encounter with spicy chicken kebab! A giddy romantic fable for our ever-shrinking world, 100% Perfect Girl demonstrates the power of chemistry to conquer all.
2001 is a vessel that takes itself in as it unfolds in many directions. --Maggie Umber, author of Sound of Snow Falling
Vast starfields cover [2001], truly giving a ladies and gentlemen we are floating in space feel to the actions of its running, leaping, dancing, chatting characters. --Comic Book Resources
A conceptually tight and dense book of intellectual and romantic comics, drawings, and related materials, jacketed by Japanese and South Korean flags. 2001 begins at the center with the titular comic and expands outward, leaving twin wakes of character sheets, architectural plans detritus, comics characters dialoguing about subjects such as love, sociology, and practice, drawings made with lighters, letters from his mother, short texts on linearity and goal-orientation in 5th grade. Larmee stages spacetime masterfully -- and without claim of copyright -- in this explosive gift to the creative world, one of those books that thrives on its own nature as a book.
Presented as a blend of classic 'choose your own adventure' stories and point and click escape games, 2120 offers readers the chance to explore these liminal spaces and, at the same time, take an existential, science fictional journey of discovery.