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Games / Crosswords

Crosswords on the Loo

Crosswords on the Loo

$9.95
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Over 100 brand new crosswords by puzzle master Dr. Gareth Moore.

At home or in the office, for many of us the only time we get a quiet moment is in the restroom. Crosswords on the Loo will help you entertain yourself and keep your brain active in those precious spare moments. Containing 100 brand new crosswords, this little book will test your mental agility, help improve your language skills and boost your IQ . . . all from the comfort of your toilet. So, pick up your trusty pen and get puzzling in peace.

Complete the set with Sudoku on the Loo and Word Searches on the Loo.

Crosswords Under the Covers

Crosswords Under the Covers

$6.95
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Cuddle up under the covers, relax and solve!

- Seventy-five fun, enjoyable crosswords from The New York Times
- Edited by crossword legend Will Shortz
- Convenient format is perfect for carrying anywhere

Crossworld

Crossworld

$14.00
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Sixty-four million people do it at least once a week. Nabokov wrote about it. Bill Clinton even did it in the White House. The crossword puzzle has arguably been our national obsession since its birth almost a century ago. Now, in Crossworld, writer, translator, and lifelong puzzler Marc Romano goes where no Number 2 pencil has gone before, as he delves into the minds of the world's cleverest crossword creators and puzzlers, and sets out on his own quest to join their ranks.

While covering the American Crossword Puzzle Tournament for the Boston Globe, Romano was amazed by the skill of the competitors and astonished by the cast of characters he came across--like Will Shortz, beloved editor of the New York Times puzzle and the only academically accredited "enigmatologist" (puzzle scholar); Stanley Newman, Newsday's puzzle editor and the fastest solver in the world; and Brendan Emmett Quigley, the wickedly gifted puzzle constructer and the Virgil to Marc's Dante in his travels through the crossword inferno.

Chronicling his own journey into the world of puzzling--even providing tips on how to improve crosswording skills--Romano tells the story of crosswords and word puzzles themselves, and of the colorful people who make them, solve them, and occasionally become consumed by them.

But saying this is a book about puzzles is to tell only half the story. It is also an explanation into what crosswords tell us about ourselves--about the world we live in, the cultures that nurture us, and the different ways we think and learn. If you're a puzzler, Crossworld will enthrall you. If you have no idea why your spouse send so much time filling letters into little white squares, Crossworld will tell you - and with luck, save your marriage.

CROSSWORLD by Marc Romano


ACROSS
1. I am hopelessly addicted to the New York Times crossword puzzle.
2. Like many addicts, I was reluctant to admit I have a problem.
3. The hints I was heading for trouble came, at first, only occasionally.
4. The moments of panic when I realized that I might not get my fix on a given day.
5. The toll on relationships.
6. The strained friendships.
7. The lost hours I could have used to do something more productive.
8. It gets worse, too.

DOWN
1. You're not just playing a game.
2. You're constantly broadening your intellectual horizons.
3. You spend a lot of time looking at and learning about the world around you.
4. You have to if you want to develop the accumulated store of factual information you'll need to get through a crossword puzzle.
5. Puzzle people are nice because they have to be.
6. The more you know about the world, the more you tend to give all things in it the benefit of the doubt before deciding if you like them or not.
7. I'm not saying that all crossword lovers are honest folk dripping with goodness.
8. I would say, though, that if I had to toss my keys and wallet to someone before jumping off a pier to save a drowning girl, I'd look for the fellow in the crowd with the daily crossword in his hand.

Cryptic Crosswords

Cryptic Crosswords

$9.95
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The National Puzzlers' League (NPL) was founded in 1883 and is the oldest puzzlers' organization in the world. For over 100 years, crosswords and other word puzzles that appear in the NPL's monthly magazine, The Enigma, could be enjoyed only by NPL members. Now, for the first time, a selection of the league's favorite cryptic crosswords is available in book form for puzzle fans everywhere to enjoy.
Unlike regular crossword puzzles, each clue in a cryptic crossword has two parts--one that's straightforward and one that involves one or more types of wordplay--and part of the fun is determining which part is which and what type of wordplay is involved.
For example, Shoestring allowances lead to tears (11) is a cryptic clue for LACERATIONS. The straightforward part of the clue is tears, which is a definition for LACERATIONS. The wordplay part of the clue is Shoestring allowances which can be expressed as LACE + RATIONS which lead to LACERATIONS. The number in parentheses tells you the number and length of the answer words--in this case, it's one 11-letter word.
Another example, with a different type of wordplay is Rearrange, rearrange ram's front (9) which is a cryptic clue for TRANSFORM. Rearrange is a straightforward definition of TRANSFORM and rearrange ram's front tells you to rearrange, or anagram, the nine letters in ram's front giving you the nine-letter word TRANSFORM.
One of most fascinating things about cryptics is that the clues are a combination of tremendous creativity and imagination, on one hand, and strict, formal rules, on the other.
This book contains 45 variety cryptics from members of the NPL, many of them by distinguished puzzle authors, as well as a foreword by Will Shortz, the New York Times crossword editor and the NPL's official historian
[PuzzleMeter: Difficulty--Very Difficult;
Style--Contemporary]
Daedalian Depths: Unravel the clues and escape the labyrinth

Daedalian Depths: Unravel the clues and escape the labyrinth

$16.95
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You wake up and find yourself in a strange and eerie place. Numbered doors lead off into the unknown, but which one to select and what awaits beyond? Daedalian Depths locks the reader into an otherworldly labyrinth wherein astute readers may recognize the myriad clues embedded in the text and enigmatic illustrations. Gather your wits, challenge your perceptive and deductive abilities, and try to escape. But make too many wrong choices and the maze may swallow you whole.


This is a mind twisting book you could read in a few minutes, but if you want to solve the mystery, prepare to spend several hours poring over the text and illustrations. You will need to go back and forth between the pages, scrutinizing each clue. You will likely find yourself doubling back and going around in circles, but the persistent reader will find their way out and meet their destiny.

Dealer's Choice

Dealer's Choice

$11.95
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Disney Dreams Collection Thomas Kinkade Studios Disney Princess Coloring Book

Disney Dreams Collection Thomas Kinkade Studios Disney Princess Coloring Book

$19.99
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Color your favorite Disney Princess in a setting imagined by Thomas Kinkade. The large-format Disney Princess Coloring Poster Book features exceptionally detailed black line art so fans of all ages can create their own interpretations of classic Disney stories.

This deluxe poster book contains 16 large, 11 x 14 easily removable coloring pages, printed on bright white, high-quality card stock. Each image, suitable for framing, was created from the Disney Dreams Collection of paintings by the Thomas Kinkade Studios.

With the poster book's sturdy backer, coloring Snow White, Belle, Cinderella, Pocahontas, Ariel, Tiana, and other iconic characters is easy and fun! The full-color images are included in the back of the book to encourage and inspire you.

This very special coloring poster book is perfect for fans of Disney princesses and Thomas Kinkade Studios' Disney Dreams paintings.

Distraction

Distraction

$12.95
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Presenting a completely original concept in dealing with anxiety, any time, any place, anywhere, without mumbo jumbo, drugs, or lifestyle gurus, this book is for everyone who wants to arrive at an interview fresh and calm, receive pain-free dentistry, fly without fear, drive through the pouring rain on a dark night on a major motorway without anxiety, or who just loves solving ciphers, writing stories, or building specific playlists. It containsmore than100 strategies for self-distraction whenever nerves threaten to strike or just to while away a boring hour or two waiting for a plane or train. It includes Sudoku, Kakuro, Da Vinci Codelike quests and other completely original ways to creatively distract your own attention and use your brain to beat nerves, and provides some useful tips for dealing with an anxious situation."
Doctor Who Mad Libs

Doctor Who Mad Libs

$6.99
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A new doctor deserves a new Mad Libs! This deluxe edition is bigger, fresher, and comes with a poster of the thirteenth Time Lord.

Enjoy all the fun of BBC's hit show, Doctor Who, with 21 time-travelling fill-in-the-blank stories. Transport yourself to a world of adventure with new stories and new characters--no TARDIS necessary.

Don't Grow Up: Being Benjamin Button

Don't Grow Up: Being Benjamin Button

$12.95
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Follow in the footsteps of Benjamin Button--the man who grew young--and turn back the clock as you surf through these nature-themed pages. A book for the young at heart, you will find in the activities a potent antidote for your lifelong fears of aging. Take a trip down memory lane as you mindlessly pass time and be the eternal kid.
Donkey Kong Country: Tropical Freeze: Prima Official Game Guide

Donkey Kong Country: Tropical Freeze: Prima Official Game Guide

$24.99
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Never Get Lost -highly detailedmaps help you fully explore each level
Collect It All -locations revealed for each collectible and hidden item, allowing you to achieve 100% completion
Beat The Bosses -tips on how to defeat the most difficult bosses and enemies in the game
Unlock Everything -details on how to unlock all of the secrets
Bonus Art Section - get a closer look at some of the concept art that inspired the game"
Dont Get Mad Libs Get Even Funnier

Dont Get Mad Libs Get Even Funnier

$6.99
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An exciting new take on the World's Greatest Word Game. The first fill-in joke book you can play with friends or enjoy all by yourself!

The simple, silly fun of Mad Libs meets the wacky humor of the best jokes for kids in our oversize mash-up Mad Libs joke book. Each joke follows the Mad Libs fill-in-the-blanks format but with a new twist: The jokes can be told again and again with new answers AND you can tell yourself the jokes without knowing the punchline by filling in the word list at the top of the page. It's a whole new riff on a familiar formula, with plenty of room for your own silly style.

Dracula's Heir: An Interactive Mystery

Dracula's Heir: An Interactive Mystery

$24.95
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In 1897, Archibald Constable & Company published Bram Stoker's Dracula, the most famous horror novel of all time. For reasons still debated by scholars, the first chapter of Dracula was cut from the book just weeks before publication. Here, it becomes the central clue in a spine-tingling original interactive mystery.

Dracula's Heir begins 10 years after the horrific events described in the original novel. Jonathan and Mina Harker are happily married and enjoying life in Bixby, England. Meanwhile, their friend Dr. John Seward is tracking a string of crimes that seems eerily familiar: A 14-year-old girl sleepwalks out of her parents' house and disappears into the night. Two "accident victims" are found drained of their blood, yet there is no crime scene evidence to explain its loss.

When Seward shares his discoveries with the famous vampire hunter Abraham Van Helsing, all the evidence points to Jonathan Harker. After all, Harker spent weeks imprisoned in Castle Dracula as a guest of the Count--was he infected without anyone realizing it? Has the mild-mannered English solicitor spent the last decade lurking in the shadows as a nosferatu? Or is someone (or something) else getting away with murder?

This chilling mystery novella features 8 removable clues, including a newspaper, a death certificate, Renfield's private journal, and the original first chapter of Bram Stoker's Dracula. When you think you've solved the crime, you can open the final signature (sealed at the printer) to test your powers of deduction.

Dungeon Crawl Minecraft Woodsword Chronicles 5

Dungeon Crawl Minecraft Woodsword Chronicles 5

$9.99
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Get ready for Book 5 in the ongoing chapter book series based on Minecraft!

The adventures continue in the fifth official Minecraft chapter book based on the most popular video games of all time. When Po, Morgan, and three of their fellow Minecraft players track the Evoker King to his home in the heart of a perilous dungeon, they have to gear up for an epic fantasy quest filled with danger, dragons, and hostile mobs. Meanwhile, in the real world, the school play seems to be full of its own traps and troubles. Are Po and his friends doomed in both worlds?!

(c) 2020 Mojang AB and Mojang Synergies AB. MINECRAFT and MOJANG are trademarks or registered trademarks of Mojang Synergies AB.

Dungeons & Dragons Core Rulebooks Gift Set (Special Foil Covers Edition with Slipcase, Player's Handbook, Dungeon Master's Guide, Monster Manual, DM S

Dungeons & Dragons Core Rulebooks Gift Set (Special Foil Covers Edition with Slipcase, Player's Handbook, Dungeon Master's Guide, Monster Manual, DM S

$169.95
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The perfect gift for the Dungeons & Dragons fans in your life or as a treat for yourself.

Need a gift for the holidays? A birthday present, a treat for yourself? This is it. Inside the D&D Core Rulebook Gift Set are special foil cover editions of the three Dungeons & Dragons core rulebooks--the Players Handbook, Dungeon Master's Guide, and Monster Manual--plus a Dungeon Master's screen, all collected in a stylish slipcase. It's the perfect gift for any D&D fan.

- Each of the three books and the Dungeon Master's screen feature reflective foil covers, available ONLY with this release.
- The Player's Handbook, Dungeon Master's Guide, and Monster Manual are the foundational texts of D&D's fifth edition--for beginners and for veterans alike.
- The D&D Gift Set includes the latest rules updates and errata.
- Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&d Starter 4th Edition

Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&d Starter 4th Edition

$19.99
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The best way to start playing the 4th Edition Dungeons & Dragons(R) Fantasy Roleplaying Game - in the classic D&D Red Box.
Designed for 1-5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been so easy!
Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players' heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1-3.
Game components:
- 32-page book for players, with rules for character creation and a solo adventure
- 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content
- 2 sheets of die-cut tokens for characters and monsters
- Cardstock character sheets and power cards
- Double-sided dungeon map
- 6 polyhedral dice
Dungeons & Dragons Monster Manual (Core Rulebook, D&d Roleplaying Game)

Dungeons & Dragons Monster Manual (Core Rulebook, D&d Roleplaying Game)

$49.95
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Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual.

The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters--how to populate the game with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun.

Inside the Monster Manual you'll find more than 150 classic D&D creatures, with vivid illustrations and rich descriptions to help breathe life into your zombies and liches.

"...What if I told you about the best book of monsters ever? The 5E Monster Manual just might be the one..."--Ed Grabianowski, io9.Gizmodo.com

"D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters."--Neima Jahromi, The New Yorker

- The Monster Manual is one of the three main Dungeons & Dragons books, along with the Player's Handbook and the Dungeon Master's Guide. It's an essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players.

- From an angel's wingspan to the vacant eyes of a zombie beholder, the Monster Manual includes more than 150 creatures illustrated in vivid color, with more than 400 quick reference tables to help you bring them to life with ease.

- Rich descriptions of each monster help trigger your imagination. From the familiar ("vampires hate sunlight") to the arcane ("what color is the vapor from a gorgon's nose?"), the Monster Manual helps inspire your decisions and keep the game flowing smoothly.

- In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.

- Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Dungeons & Dragons: Dungeon Master's Guide

Dungeons & Dragons: Dungeon Master's Guide

$34.95
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The third of three core rulebooks for the 4th Edition Dungeons & Dragons(R) Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.