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Fiction
In this exclusive authorized edition from the Queen of Mystery, a woman in one train witnesses a murder occurring in another passing one...and only Miss Marple believes her story.
For an instant the two trains ran side by side. In that frozen moment, Elspeth McGillicuddy stared helplessly out of her carriage window as a man tightened his grip around a woman's throat. The body crumpled. Then the other train drew away. But who, apart from Mrs. McGillicuddy's friend Jane Marple, would take her story seriously? After all, there are no other witnesses, no suspects, and no case -- for there is no corpse, and no one is missing.
Miss Marple asks her highly efficient and intelligent young friend Lucy Eyelesbarrow to infiltrate the Crackenthorpe family, who seem to be at the heart of the mystery, and help unmask a murderer.
Read a story between sips of coffee, while running errands, or on your commute home. Vine Leaves Press 50-word stories are a welcome break from a busy day. The 50 Give or Take newsletter series delivers a bite-sized piece of literature straight into your inbox. This anthology contains our first year's worth of stories.
Meanwhile, with her life running out, Agnes Aubret unburdens a secret to her granddaughter Lucy. Fifty years earlier Agnes lived in occupied Paris and risked her life to smuggle Jewish children to safety until her group was exposed by an SS officer: Eduard Schwermann.
As Father Anselm struggles to discover the truth about Schwermann s history and Lucy delves ever deeper into her grandmother s past, their investigations dovetail to reveal a remarkable story, in which two seemingly unconnected lives shockingly converge. William Brodrick is a master of crisp historical re-creation, precision plotting, and morally complex characterization.
Agatha Christie meets Groundhog Day...quite unlike anything I've ever read, and altogether triumphant.--A. J. Finn, #1 New York Times-bestselling author of The Woman in the Window
The Rules of Blackheath
Evelyn Hardcastle will be murdered at 11:00 p.m.
There are eight days, and eight witnesses for you to inhabit.
We will only let you escape once you tell us the name of the killer.
Understood? Then let's begin...
***
Evelyn Hardcastle will die. Every day until Aiden Bishop can identify her killer and break the cycle. But every time the day begins again, Aiden wakes up in the body of a different guest. And some of his hosts are more helpful than others.
For fans of Claire North and Kate Atkinson, The 71/2 Deaths of Evelyn Hardcastle is a breathlessly addictive novel that follows one man's race against time to find a killer-- but an astonishing time-turning twist means that nothing and no one are quite what they seem.
Praise for The 7 1/2 Deaths of Evelyn Hardcastle:
Costa First Novel Award 2018 Winner
One of Stylist Magazine's 20 Must-Read Books of 2018
One of Harper's Bazaar's 10 Must-Read Books of 2018
One of Guardian's Best Books of 2018
A Campiello Award-winning novel "Di Grado's black comedy, pungent metaphors and controlled ambiguity announce the arrival of a considerable talent" (The Times Literary Supplement).
Camelia is a young Italian woman who lives with her mother in Leeds, a city where it is always December and winter has been underway for such a long time that nobody is old enough to have seen what came before. She's dropped out of university and translates instruction manuals for an Italian washing machine manufacturer. Her mother, Livia Mega, once a renowned flautist, spends her days inside taking photographs of holes she finds in the house. Camelia and her mother communicate in a language of their own invention, in which words play no part. The lives of these two women have been undone by a calamity in their recent past, and there seems little or no possibility of ever finding their way back to a normal life.But one day Camelia meets Wen, a local shop owner. To win Camelia's affections, Wen begins teaching her Chinese ideograms. Through this new language of signs and subtle variations, Camelia learns to see the world anew and, in it, a chance for renewal. "70% Acrylic 30% Wool is incredibly sculpted and tight, with carefully woven images and language that repeat in chiseled arcs, creating a rhythmic narrative that radiates with Di Grado's mastery of craft."--Music & Literature Magazine "This offbeat novel is rather more sophisticated than it first appears . . . a subtle meditation on language and its failures."--Financial Times "Written in lavish language and with beautiful metaphors."--The Star Tribune
Trina suffers from bipolar disorder, making her paranoid, wild, and violent. Watching her child turn into a bizarre stranger, Keri searches for assistance through normal channels. She quickly learns that a seventy-two hour hold is the only help you can get when an adult child starts to spiral out of control. After three days, Trina can sign herself out of any program.
Fed up with the bureaucracy of the mental health community and determined to save her daughter by any means necessary, Keri signs on for an illegal intervention. The Program is a group of radicals who eschew the psychiatric system and model themselves after the Underground Railroad. When Keri puts her daughter's fate in their hands, she begins a journey that has her calling on the spirit of Harriet Tubman for courage. In the upheaval that follows, she is forced to confront a past that refuses to stay buried, even as she battles to secure a future for her child.
Bebe Moore Campbell's moving story is for anyone who has ever faced insurmountable obstacles and prayed for a happy ending, only to discover she'd have to reach deep within herself to fight for it.
The critically acclaimed author of Lovecraft Country returns with a thrilling and immersive virtual reality epic--part cyberthriller, part twisted romantic comedy--that transports you to a world where identity is fluid and nothing can be taken at face value.
John Chu is a "sherpa"--a paid guide to online role-playing games like the popular Call to Wizardry. For a fee, he and his crew will provide you with a top-flight character equipped with the best weapons and armor, and take you dragon-slaying in the Realms of Asgarth, hunting rogue starships in the Alpha Sector, or battling hordes of undead in the zombie apocalypse.
Chu's new client, the pseudonymous Mr. Jones, claims to be a "wealthy, famous person" with powerful enemies, and he's offering a ridiculous amount of money for a comprehensive tour of the world of virtual-reality gaming. For Chu, this is a dream assignment, but as the tour gets underway, he begins to suspect that Mr. Jones is really North Korean dictator Kim Jong-un, whose interest in VR gaming has more to do with power than entertainment. As if that weren't enough to deal with, Chu also has to worry about "Ms. Pang," who may or may not be an agent of the People's Republic of China, and his angry ex-girlfriend, Darla Jean Covington, who isn't the type to let an international intrigue get in the way of her own plans for revenge.
What begins as a whirlwind online adventure soon spills over into the real world. Now Chu must use every trick and resource at his disposal to stay one step ahead--because in real life, there is no reset button.
The critically acclaimed author of Lovecraft Country returns with a thrilling and immersive virtual reality epic--part cyberthriller, part twisted romantic comedy--that transports you to a world where identity is fluid and nothing can be taken at face value.
John Chu is a "sherpa"--a paid guide to online role-playing games like the popular Call to Wizardry. For a fee, he and his crew will provide you with a top-flight character equipped with the best weapons and armor, and take you dragon-slaying in the Realms of Asgarth, hunting rogue starships in the Alpha Sector, or battling hordes of undead in the zombie apocalypse.
Chu's new client, the pseudonymous Mr. Jones, claims to be a "wealthy, famous person" with powerful enemies, and he's offering a ridiculous amount of money for a comprehensive tour of the world of virtual-reality gaming. For Chu, this is a dream assignment, but as the tour gets underway, he begins to suspect that Mr. Jones is really North Korean dictator Kim Jong-un, whose interest in VR gaming has more to do with power than entertainment. As if that weren't enough to deal with, Chu also has to worry about "Ms. Pang," who may or may not be an agent of the People's Republic of China, and his angry ex-girlfriend, Darla Jean Covington, who isn't the type to let an international intrigue get in the way of her own plans for revenge.
What begins as a whirlwind online adventure soon spills over into the real world. Now Chu must use every trick and resource at his disposal to stay one step ahead--because in real life, there is no reset button.
"More than well crafted; it's phenomenal. . . . Kochai's book has a big heart." --The Guardian
A dog on the loose. A boy yearning to connect to his family's roots. A country in the midst of great change. And a vibrant exploration of the power of stories--the ones we tell each other and the ones we find ourselves in. Twelve-year-old Marwand's memories from his previous visit to Afghanistan six years ago center on his contentious relationship with Budabash, the terrifying but beloved dog who guards his extended family's compound in the rural village of Logar. But eager for an ally in this place that is meant to be "home," Marwand misreads his reunion with the dog and approaches Budabash the way he would any pet on his American suburban block--and the results are disastrous: Marwand loses a finger, and Budabash escapes into the night. Marwand is not chastened and doubles down on his desire to fit in here. He must get the dog back, and the resulting search is a gripping and vivid adventure story, a lyrical, funny, and surprisingly tender coming-of-age journey across contemporary Afghanistan that blends the bravado and vulnerability of a boy's teenage years with an homage to familial oral tradition and calls to mind One Thousand and One Nights yet speaks with a voice all its own.
"More than well crafted; it's phenomenal. . . . Kochai's book has a big heart." --The Guardian
A dog on the loose. A boy yearning to connect to his family's roots. A country in the midst of great change. And a vibrant exploration of the power of stories--the ones we tell each other and the ones we find ourselves in. Twelve-year-old Marwand's memories from his previous visit to Afghanistan six years ago center on his contentious relationship with Budabash, the terrifying but beloved dog who guards his extended family's compound in the rural village of Logar. But eager for an ally in this place that is meant to be "home," Marwand misreads his reunion with the dog and approaches Budabash the way he would any pet on his American suburban block--and the results are disastrous: Marwand loses a finger, and Budabash escapes into the night. Marwand is not chastened and doubles down on his desire to fit in here. He must get the dog back, and the resulting search is a gripping and vivid adventure story, a lyrical, funny, and surprisingly tender coming-of-age journey across contemporary Afghanistan that blends the bravado and vulnerability of a boy's teenage years with an homage to familial oral tradition and calls to mind One Thousand and One Nights yet speaks with a voice all its own.